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Hey guys,
Do you have any idea how to force a character to play the fighting pose? I don't want to make it attack another character, I just want the fighting pose animation.
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There are console commands to play specified animations. (I think)
http://ssg.oni2.net/commands.htm#player
Try using chr_animate, and if that fails, maybe sc_bind_f2.
Circus Afro, Circus Afro, Polka Dot, Polka Dot!
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Hi Delano762 thanks for trying to help.
I've tried to find the animation name to make them posing but I couldn't. Ideally it would be a generic way to do it, so the fight pose would be the correct one for the type of character playing it.
sc_bind_f2 as I understand correctly is related with key bindings so it is not a option for me because I want the character to "animate itself" using scripting not with the help of key presses.
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Bite that sour apple. Clone the COMbat idle animations and rename them with any naming convention you like to ease scripting, e.g. ###arena_pose. And remove the combat mode condition (variant) in TRAM header.
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Actually Delano762 idea works pretty well.
You just need to specify the number of frames that you want the animation to play. Example:
"chr_animate 0 TANCOMidle1 5000"
the frames number is the key because if you do just "chr_animate 0 TANCOMidle1" the animation doesn't play at all.
However your idea paradox-01 gave me a great idea, I think I can create a custom TRAC where normal idle animations are replaced by the combat ones, that would be perfect for my case because I wouldn't need to call chr_animate each time. I'm gonna try that.
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Heh kundos in figuring out a forced way.
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Yeah worked like a charm. It was a bit of work putting all together since I needed to mess with ONCC, ONCV, ONLV, TRAC and TRAM files for some characters but final result is perfect, exactly what I wanted.
Thank you very much guys!
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