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#1 12/25/18 08:12

Delano762
Member
From: Poland
Registered: 12/29/10
Website

New Combat Moves for Konoko

Merry Christmas everyone!

I've got a little Christmas gift for everyone - new animations for Konoko! Here's a list of them:

1. PK combo
2. Low kick + forward kick combo
3. New forward kick
4. Crouching forward kick (disabled for a reason, but you can enable it by renaming two files and reinstalling the package)

Better explanation of how they look and work is available here: https://www.youtube.com/watch?v=i9vxLDEp_LQ

The package is available for download through the Anniversary Edition - look for "New Combat Moves for Konoko", package number 54000. If for some reason you prefer to download it manually, you can DL it from Oni Mod Depot: http://mods.oni2.net/node/353


Circus Afro, Circus Afro, Polka Dot, Polka Dot!

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#2 12/25/18 13:12

s10k
Member
Registered: 01/14/07
Website

Re: New Combat Moves for Konoko

Great stuff Delano! Thanks!

Hopefully I will get motivated soon to finish my custom level and release it to you guys too.

Have a happy Christmas everyone!

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#3 12/29/18 03:12

Christoff 51
Member
From: United States
Registered: 12/25/18

Re: New Combat Moves for Konoko

Konoko like a ballerine in last animation)), anyway, good work.

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#4 01/12/19 10:01

uroboros
Member
From: Poland
Registered: 10/14/11

Re: New Combat Moves for Konoko

kool!

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#5 10/09/20 12:10

Delano762
Member
From: Poland
Registered: 12/29/10
Website

Re: New Combat Moves for Konoko

Here are the changelists for the versions 1.1 and 1.2:

Version 1.1:
1. Introduced Just Frame animations to Oni: a new Forward Punch and Forward Kick, all while retaining the vanilla forward punch and kick as "delayed" animations.
2. Heihachi Hell Sweeps have been turned into a JF combo.
3. Konoko gets her default back punch throw replaced with Muro's neck breaker so it doesn't feel like a punishment. Animation is adjusted for Konoko's idle anims.
4. The Crescent Moon Kick has been adjusted to use DirectAnimations tag, which makes it much easier to execute now.

Changelog video: https://www.youtube.com/watch?v=HmZ-Tr0qgNY

Version 1.2:
1. Introduced a new escape move: the Twister Dodge.
2. Introduced Muro's running throw as a Sprinting Throw for Konoko.
3. Version had a proof-of-concept rifle-to-rifle disarm made using Fury's forward disarm.
4. Bonus feature: Two minor edits of Leucha's HD Konoko model. One of them is now the default model in the Training Level. Semi-joke, but it's supposed to give you a hint on what new model of Konoko I want to make smile

Changelog video: https://www.youtube.com/watch?v=tE1xO5K3hi8


Circus Afro, Circus Afro, Polka Dot, Polka Dot!

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#6 10/10/20 11:10

Delano762
Member
From: Poland
Registered: 12/29/10
Website

Re: New Combat Moves for Konoko

Version 1.3 is now available - the changelist is following:

1. Introducing Rifle-to-Rifle and Rifle-to-Pistol disarms - you can now disarm your enemies while holding a rifle!
2. Introducing KPK combo - combo functioning as a quasi-escape move, as Konoko takes a step back after executing it. Allows you to create distance between your enemy, and either run or throw him if you want.
3. KKK combo gets frame buffed, and it knocks back enemies a bit further.

Changelist video: https://www.youtube.com/watch?v=8iG8iS8pIUM


Circus Afro, Circus Afro, Polka Dot, Polka Dot!

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