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#1 04/09/13 23:04

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Some explanations about animations, please

I have taken a look at oni animations...And was a bit confused with all that "rt" and "lt" animations for straight-directed stuff (move forward-back, etc). Animations looks different, but seems, not completing each other . Are they randoming between each other or something?


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#2 04/10/13 05:04

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Some explanations about animations, please

In developer mode ("x"), chr_debug_characters = 1 should display all animations you perform. You could also switch on "carousel" to make everything a bit slower.

With that you can watch run and walk cycles to get all animation names.
A "rt" animation should start with right foot and end with left foot, vice versa for "lt".

Striker's run (forward) cycle is illustrated .

Animations are only chosen at random if there are multiple animations available for the same type/state/variant situation... a good example are idle animations. In TRAC you can find the probability (<Weight>) with that a TRAM get picked up. That way it's possible to set up easter eggs like Ninja's moonwalk.

Last edited by paradox-01 (04/10/13 05:04)

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#3 04/10/13 09:04

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Some explanations about animations, please

Thank you very much


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