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I have taken a look at oni animations...And was a bit confused with all that "rt" and "lt" animations for straight-directed stuff (move forward-back, etc). Animations looks different, but seems, not completing each other . Are they randoming between each other or something?
Implement Oni with Unity3D engine :
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In developer mode ("x"), chr_debug_characters = 1 should display all animations you perform. You could also switch on "carousel" to make everything a bit slower.
With that you can watch run and walk cycles to get all animation names.
A "rt" animation should start with right foot and end with left foot, vice versa for "lt".
Striker's run (forward) cycle is illustrated .
Animations are only chosen at random if there are multiple animations available for the same type/state/variant situation... a good example are idle animations. In TRAC you can find the probability (<Weight>) with that a TRAM get picked up. That way it's possible to set up easter eggs like Ninja's moonwalk.
Last edited by paradox-01 (04/10/13 05:04)
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Thank you very much
Implement Oni with Unity3D engine :
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