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Woot! And hey! Motoko is lookin' good!
Looks like one of those terrorist shooting america army type games ![]()
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Exactly. Looks like the Iraq war won't end so soon.
You're all like... like big fat failure turtles!
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I like the desert, but even more, I'd love to see the wildlife preserves. Could be based on the art design for the level 'guilty spark 343' from halo, I figure it would hold up pretty well.
PSN: Jon_God
XBL: Ernie The Bear
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Yeah, but how would you get all the landscape and such... I haven't actualy seen the artwork, but I'm assuming it has vegetation... seems like a tough thing to do, a desert is easy enough, just need a single texture for the ground, and use objects already in game
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Jon: If you can find the 3D map somewhere, I can try to import it into Oni.
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The desert looks amazing! I imagine that Motoko was losing her way on the desert and finally she found some people who could help her some food and water.
The Boy Who Knew Too Much ![]()
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Obviously she won't pay for it ![]()
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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I have an idea. Why don't we make a script for the desert level? Something like playing "hide and seek" or "finding treasure on an oasis by solving some quizzes and killing the bad guys/ bandits".
The Boy Who Knew Too Much ![]()
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That's the beauty of a new level isn't it, you can do anything with it
However, my feeling is that a script is already made/being made for it, or at least theres one in mind already. Unless edT proves me wrong?
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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I can't find any really good pictures, but it looks sorta like such:
A bit more alien in places, which might fit well.
I believe it should be extractable via the Halo editors, not sure if it works on both the mac and PC side, or what, I've not played with the Halo editors much.
PSN: Jon_God
XBL: Ernie The Bear
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Mukade: Wrong! :-) Nothing is planned for the level, I was just experimenting with a level that was "organic" with hills and curves and how the engine and the AI would react to it. But without pathfinding grids, the AI will only fight within a small area.
love_Oni: Those script ideas sound like fun.
Jon: If someone can extract a Halo level, I will give it a try!
The AI can target you even though you are a distance away (Used ai2_showtargeting=1):
I fired at the AI first and he returned fire.
Also, this screenshot show how some polygons don't get rendered.
Last edited by EdT (06/12/10 17:06)
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The missing polygons are probably the fault of the ray-casting not catching them. There aren't many areas in Oni which have a structure like this where there are polygons almost edge-on to the camera, and at such a distance. Where that does happen, they still catch the rays because floors in Oni are composed of larger polygons.
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With such an open map, do you think it possible to create pathfinding grids? Since they don't have to go through doors and such. Or, sry if I forgot, but have we actually found how how to make the grids period?
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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I don't think we can create any grid at all yet. Sooner or later Neo should have at least a basic method working, though.
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Hell...srsly i went to Hell Michigan, nice little town, also i don't mod Oni just wondering what that was
| Kumite! Kumite! Kumite!
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Sounds like you had fun ![]()
Sry, just thought you'd be keeping up with releases
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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According to Neo, pathfinding grids are planer, so they won't work on curved surfaces like hills or the desert :-(
Also, without pathfinding grids, ai2_movetoflag, ai2_followme, ai2_dopath won't work. So the best we can do is have melees in a small confined area or a gun battle.
It seems Motoko finds the weirdest places:
I suppose in a level like this we can have a find the treasure while avoiding getting shot by the bad guys script :-)
Thanks to Paradox who extracted most of these objects.
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Huh. How does that work with stairs?
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Map creating will be very useful for multiplayer though, since we do not need pathfinding grids ![]()
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Paff: Oni uses BNV for stairs:
I used TNGViewer to display the BNV from the Rooftops level. You can extract the AKEV (3D environment of a level with Onisplit)
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Looks epic!
(Motoko: What the heck is this?
Me: A junkyard... on the desert. I wonder who put these things here?)
The Boy Who Knew Too Much ![]()
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Me: A junkyard... on the desert. I wonder who put these things here?)
Looks like a place where the Syndicate and TCTF dumped all the stuff they didn't need anymore...
Idea (I know it's bad, but well...): Could this desert kind of map be the world after the end of Oni's story...? ![]()
"Sorry about the mess"
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lol. Oxe161, you were only a few minutes from where I live.
Actually, that's not a bad idea at all, Sharoduinn.
The artist must bow to the monster of his own imagination. Promoting the and stuff for the RP:
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Also, without pathfinding grids, ai2_movetoflag, ai2_followme, ai2_dopath won't work. So the best we can do is have melees in a small confined area or a gun battle.
In theory, could you set up the entire desert like stairs, and use a thin fog (that looks like sand) over the top, so the pathfinding would work?
PSN: Jon_God
XBL: Ernie The Bear
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I'm not sure why it wouldn't just work to flag the desert ground the same way that ramps and stairs are flagged in Oni, without changing the level geometry at all.
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