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u mean dodgy*
and it's called defense
I have to showcase as much of their moves as I can in the video ... punching crazily won't do it
Cant wait to fight with you on the multiplayer if its possible. Dodgie versus attackie ftw!! :DD
bring it on ... kid ![]()
Last edited by Samer (12/05/09 07:12)
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You don't have to "install" anything or anything; you just do what it tells you and see what happens in Oni. It's really quite inspiring.
I've decided not to be lazy so I got a question erm how I create a BSL file ?
You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time
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The battle of the custom characters !!
Casey vs Motoko vs ShinatamaBot vs BGI_agent
who will stay alive at the end ? the result may surprise you
all characters are AI controlled.
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my moneys either on bgi_agent, cause i dont expet him to win.
or no one, because shinbot will blow up and kill everyone.
*edit*
lol dont know why i didnt think of that second part.
Last edited by Phydur (12/06/09 19:12)
I intentionally spell dang, dange, FYI.
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ok I've not watch yet but I'll say Motoko would win
Last edited by northero (12/07/09 10:12)
You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time
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don't ruin the surprise
!
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OPPS SRY *removing*
You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time
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I was able to create and import a back flip animation into Oni:
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@ EdT : Nice to see a preview of this! I wanna see more moves. ![]()
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Seems like an appropriate move to celebrate animation importing. She's back-flipping for joy! Nice work, EdT.
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Isn't that the ninja's run back kick ?
it can be modified in xml by comparing it to the back cartsweel right ? that's how i did it for one of my yet to be released characters
and the run forward kick of the ninja by comparing it with the xml of muro's forward cartsweel ...
btw to Ed & Iritscen u wondered abt akane's back jump flip, there's already a back jump flip animation, only Konoko and the ninja have them .
the one I gave akane was konoko's , and the one i gave jubei was ninja's
<TRACAnimation>
<Weight>100</Weight>
<Animation>TRAMKONOKOjump_bk_crouch</Animation>
</TRACAnimation>
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Bubble burst... lol
Samer: Actually, Motoko's back flip was created in XSI. I extracted Konoko's back cartwheel move TRAMKONCOMcrouch_bk as DAE, imported it into XSI and then made the changes on the 3D model, then imported it back to Oni. That was part of my learning 3D animation in XSI.
I guess, I'm not much of a player, I didn't know or remember the Ninja run back kick move. Oh well... ![]()
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I'm surprised too, I didn't know about that move until I saw Samer's video. I was a little unclear as to how you were making a move I'd already seen in Samer's video, but I figured I'd just congratulate you anyway and not think about it too hard ^_^;
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It's still very impressive Edt that u were able to do that from konoko's cartwheel !
i always wanted to see a right and left cartwheel in the game is that possible to be done ?
Last edited by Samer (12/27/09 06:12)
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Samer: I'm trying... ![]()
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hooray!
We could do an acrobatic realistic patch sometime.
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It has the somersault dust sound ![]()
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Edt u're a genius
! I'm sure u know that already
I can't wait to finish my exams and to start learning animation ...
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Here's the next version of the cartwheel:
Samer: I'm sure you will create much better animations than I can.
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Motoko the cheerleader:
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If I can criticise:
By the eye, you can see the hands should be a bit in front of her when she puts them on the ground.
After that there should be a ease-in effect (your second version is nice) and after she finished rolling, she should've moved feet a bit farther than the hands, or simply move the whole trunk (body) and it will be perfect.
Any plans in including it into a mod?
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Tudorge: Thanks for the comments, I'm a newbie when it comes to 3D animation, I've been doing 3D animation for about 3 weeks, so there's a lot that I need to learn. Making moves look more realistic is certainly one of them ![]()
Which move are you referring to? Back flip, cartwheel right or left?
Also, have you ever considered learning 3D animation? XSI Mod Tool is free.
Someday when the moves are better, I'll update the package for Motoko with these moves.
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Someday when the moves are better, I'll update the package for Motoko with these moves.
does that mean they'll replace her shadow dash ? because we're kinda accustomed to her shadow dash
:$ after u're happy with them .. may i use the left and right cartwheel with shinatambot and a new female character I'm going to make ? :$
P.S : shouldn't we move this to a new thread ? ![]()
[Not unless you are going to make a few more posts on the subject :-) --Iritscen]
being in the wrong thread discourages me to :-) Samer
Last edited by Samer (01/07/10 11:01)
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Just playing around with kicks:
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