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Well....point of video was to show off modified combat system and usefulness of RIF disarm.
H2w system: it is a relict from early h2w development, it is NOT part of those TRAM modifications. Only Swat has it (he was my guinea pig). As I said in some thread: until I have time so I can rewrite H2W system so it is as light on engine as possible + I mix it with animations, consider it as if H2W NEVER existed. Maybe think off something even better. I would be glad for that.
And video was recored in "hybrid edition" ^_^. It is just Level0 which contains all TRAMs/TRACs and majority of sounds. No other changes are done (no new stuff), so I can experiment/mod easily. For this video, I only mixed in my TRAM modifications and recombined again.
Loser
P.S.: And that Muro's combo: my invention when I was modifying throws. Run throw is shortened a bit so Muro can stop in distance where he can still reach thrown enemy. He is not alone with that ability, there are now more characters who can add extra hit before victim of throw collapses to the ground, it adds to the combat system. And it is not as cheap as it looks, considering that front throws now deal less damage. Examples:
Tanker: 3 knees + quickly some mid/low aiming attack
Konoko: Back rifle disarm + quickly back kick
Striker: running forward throw + quickly some low attack (I find kick low the most satisfying ^_^)
Loser
Last edited by Loser (09/28/08 07:09)
"I am just a mere reflection of what I would be."
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I wonder if we can make AI2 perform these combo: foot stomp (or willow kick) - roll to enemy's back - then perform a back throw.
These are videos so you can understand my thinking:
-Barabus:
-Konoko (or Brutal Konoko):
It seems that her willow kick is hard to make a combo ![]()
Can we do it by modifying the Melee Profile?
Last edited by love_Oni (10/06/08 09:10)
The Boy Who Knew Too Much ![]()
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Just upload it.
The new particles a nice!
. How did you do that ?
Last edited by love_Oni (11/10/08 09:11)
The Boy Who Knew Too Much ![]()
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hi, it's been a while since I visited the forum. I made a video about a jumping glitch in Oni. . Notice how I jump off at mid air and land back on the platform(well, in most cases
) yeah, I know the quality sux. I also used a few cheats(as you can very probably see), but the glitch is not from any of the cheats.
Also,
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) yeah, I know the quality sux. I also used a few cheats(as you can very probably see), but the glitch is not from any of the cheats. Also,
Nothing new there.
I think I know what causes it too, but it doesn't really matter.
Iritscen: ![]()
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Nothing new there.I think I know what causes it too, but it doesn't really matter.
Really? You know what causes it? Can you please tell me? I've always been curious why does this glitch occur. I mean, I know most of the glitches in the game and why do they occur, but this one has always been a mystery to me.
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Well I haven't tested my suspicion, but it sounds about right.
Imagine a small beachball sized sphere that is attached below Konoko's pelvis where her feet go when she is standing still. This is called a collision sphere (IIRC). When you run off a cliff, you can still jump as long as the sphere is touching the floor.
Sorry if thats not clear.
Iritscen: ![]()
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Imagine a small beachball sized sphere that is attached below Konoko's pelvis where her feet go when she is standing still. This is called a collision sphere (IIRC). When you run off a cliff, you can still jump as long as the sphere is touching the floor.
Sorry if thats not clear.
ah, I see now. It makes sense. Thanks.
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My first time using fraps. Nothing special, just some arena mayhem
Been trying to upload a better video I made though I left it uploading for 6 hours and still no joe. WTF? Anyway heres the one that did upload.
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Umm can you please link directly to your video? We will only see that video through the URL you gave us if we are logged on as you. Thanks ![]()
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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Um i pressed the link but all i got were my videos(which suck worse than playing as shinatama)
| Kumite! Kumite! Kumite!
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) yeah, I know the quality sux. I also used a few cheats(as you can very probably see), but the glitch is not from any of the cheats. Also,
... I noticed that the voices are different in the PC versions from PS2 versions.
| Kumite! Kumite! Kumite!
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Ah sorry lol. Here it is plus another one in much better quality.
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Hmmm...in the TCTF level, the civillians keep dying continuously...
I hope I didn't mess something up with that port...I don't recall anymore.
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I hope I didn't mess something up with that port...I don't recall anymore.
Yes, you did.
You put a civilian (or two?) with 1 base HP on the TCTF team. As OTA "kills off" characters with 1 HP, this causes problems.
I've known about it for about a month, never remembered to fix it. ![]()
Iritscen: ![]()
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Really fun! I always find it funning to fight in the crowds. ![]()
The Boy Who Knew Too Much ![]()
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Muro wrote:Really fun! I always find it funning to fight in the crowds.
I hate fighting in crowds. Right as a finish one move against someone, another hits me right as I get vulnerable. ![]()
Iritscen: ![]()
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I like fighting in a crowd of allies and one enemy ![]()
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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Yeah I generally enjoy the less packed levels. Sadly the only one like that is the state building which is the level I play the most. The characters are spread around nicely and combat feels a lot more personal while still allowing big scraps to break out.
I wonder, does anyone have any plans to make more arenas or different areas in the existing ones?
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Crowds are always challenge me. I don't use the Devil Spinning Kick very often but I enjoy using back kick, crouch sweep and twister kick very much. I use the 'hit-and-run' tactic very often too. It's always funny when I pushed someone back by a kick then the others keep catching me miserably. ![]()
I wonder, does anyone have any plans to make more arenas or different areas in the existing ones?
I think we can change respawn flags. Of course, we must find some other flags that we think it's good.
(there aren't any arenas for the level 7, the ACC (exterior). Why don't you try to make some?)
Last edited by love_Oni (12/02/08 01:12)
The Boy Who Knew Too Much ![]()
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I find the Devil Spin Kick hurts more than it helps in a crowd fight. I usually get hit by someone as I finish the attack, before I can dodge. That's why I don't do crowd fights; instead, I run away so my enemies are drawn out in a line; then I turn, attack the one in front, and run again. I learned that tactic from watching Rurouni Kenshin ![]()
P.S.: I guess it's ironic that I'm working on a script that is all about fighting a crowd of enemies at once. But it's going to be a different kind of challenge from the usual crowd fight -- more fun, in my opinion.
Check out the Anniversary Edition Seven at !
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P.S.: I guess it's ironic that I'm working on a script that is all about fighting a crowd of enemies at once. But it's going to be a different kind of challenge from the usual crowd fight -- more fun, in my opinion.
Thief :<
Iritscen: ![]()
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Huh?
Check out the Anniversary Edition Seven at !
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My zombie script...
Iritscen: ![]()
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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True, it was inspired by that. But my version's going to be quite different ![]()
Check out the Anniversary Edition Seven at !
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