You are not logged in.
Pages: 1
I find the obj_view here,and I don't know much about it,
how can I see the model with the TXMP like the ninjabot?
I don't know how to make TMPXs to .oni files,I just use OUP to replace TXMPs.And I saw a TGA file about the ninjabot,I can use photo shop to change a TXMP to a TGA file,and then what should I do?or maybe it's unuseful?
Last edited by coool (04/22/08 04:04)
Offline
I like this clothes because it's so beautiful
I have posted it here
Last edited by coool (04/22/08 05:04)
Offline
As explained on the wiki, you use this command to extract models:
onisplit -extract:obj dest_dir ONCCbarabus.oni
You have to browse the level0_Final folder to find the name of the character that you want, like ONCCgriffin_generic.oni, etc. When you use the above 'extract' command on them, sending them to dest_dir, the destination folder, you get a folder with an .obj and .tga textures that go with it. Then, just open the .obj with obj_view and the textures should be used automatically.
Check out the Anniversary Edition Seven at ae.oni2.net!
Offline
oh..I don't understand much...
onisplit -extract:obj dest_dir ONCCbarabus.oni
I copy this extract command and make a .bat file,but it dosen't work...what's the problem?
Offline
nvrmnd, see next post
Last edited by Iritscen (04/22/08 12:04)
Check out the Anniversary Edition Seven at ae.oni2.net!
Offline
With OniSplit commands on Windows, I believe you have to run the .bat file from the directory that has the OniSplit.exe.
The location of the ONNC files are relative to the location of the OniSplit.exe. For example, if your OniSplit.exe is in the original location: Oni\edition\install\OniSplit.exe then the location of ONCCbarabus.oni relative to OniSplit.exe would be ..\..\GameDataFolder\level0_Final\ONCCbarabus.oni
Note: ..\ means to go up one directory from the current location ..\..\ means go 2 directories up
so the command would be:
onisplit -extract:obj dest_dir ..\..\GameDataFolder\level0_Final\ONCCbarabus.oni
You will find barabus in the Oni\edition\install\dest_dir folder
Also, there is a tutorial on modifying TXMPs here: http://wiki.oni2.net/AE:ModTXMP
Hope this helps
Last edited by EdT (04/22/08 12:04)
Offline
Hey, this new face looks nice! I tried it in KP:
http://www.codercorner.com/Pictures/NewKonFace.jpg
http://www.codercorner.com/Pictures/NewKonFace2.jpg
Keep them coming!
- Pierre
Offline
Why is the TCTF letters on Konoko's....armour backwards in your picture?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
oh...I use this to Create TXMP*.oni files:(I saw it in wiki)
onisplit -create:txmp F:\Mod\ F:\Mod\kr\TXMPRED_EASY_red_chest.tga
and then renamed TXMPRED_EASY_red_chest.oni to TXMPRED_EASY%2Fred_chest.oni,and put it to edition/level0_Final,replaced the original.And do the same with head.But I got this...
Offline
coool: You may be using an older version of OniSplit, try this version: http://edt.oni2.net/OS/OniSplit_v0.9.6.zip
Also, you will need to add the format to the command since you are changing Konoko's head which has an Alpha channel the command will be:
onisplit -create:txmp F:\Mod\ -format:bgra4444 -genmipmaps -envmap:TXMPenvksface F:\Mod\ F:\Mod\kr\TXMPIteration001%2Fk4_head.tga
The alpha channel provided the reflectivity you see in the striker's, ninja's armor, Konoko's hair.
Offline
Pages: 1