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Disclaimer:
This is EdT's character concept and mod, I've modified the mod and tried to improve it, but I don't take credit for creating it.
The original thread discussing the previous versions of Motoko is found here
Mod Description:
*In honor of Ghost in the Shell, Oni's inspiration, Motoko Kusanagi is made into a playable character.
*Motoko has a unique move set which is more power oriented than Konoko's
*Comes with 2 variants : Super Jumper and Normal Jumper
*Motoko uses Japanese sounds
*Motoko has a custom yellow chenille.
New Version Changes:
*Model and Texture Enhancements
*Moves Modifications : restored some moves from earlier versions, gave her new ones example a willow kick equivalent and new animations like the forward and backwards escape moves.
*Restored the Yellow Chenille from the previous versions
*Made a normal jump variant (same jump heights as ninjas)
*For more technical details on the changes read the box below
Check this New Video that showcases the new version: video link
Additional Credits:
*Model Created by Kenshiro549 from deviantART, imported and made Oni-ready by Edt and later modified by Samer
*Paradox-01 created the original yellow chenille
*The sounds are from the Japanese sounds pack
Download Package 25000Motoko from the AEInstaller.
Still to come in the next version: 2 new outfits !
Version 3.6 Change Log.
*Particle count reduced from 7 to 2.
*Given a new unique Daodan glow.
*Removed left over glass particle references.
*Her ONCV is now included in the package and patched to the ONVL.
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Version 3.5 Change Log
*Model enhancements : re-centered the mid\chest\pelvis to better align them, restored the original pelvis, changes to the joints, filled gap under jacket so model looks better during crouches.
*TRAC\TRAM modifications :
Gave her a unique back-forward kick (willow kick equivalent) and K-K-KFW .. thus replacing konoko's.
Restored some of her moves form previous versions example the running kick and the running punch throw.
Adjusted the TRAM heights, interpolation and gave her fury combat idle pose to make transitions smoother.
Changed some other moves to moves I felt suit her better ex the slide move.
Added contrails and impacts to some moves.
Removed the motion blurs to avoid buffer overflow
*New Animations:
Made the forward escape move faster and adjusted the invulnerability and made a matching backward escape move
Adjusted the reach of the forward punch
Slight changes to the super kick animation
Gave her back the right and left cartwheel from previous versions which imo look much better than the newer ones.
*Texture modifications:
Made hair and lips darker
Adjusted skin color on neck and other parts (it had a bluish tint)
*ONCC changes:
Changes to jump parameters to make it not float as much
Added a variant with normal jump heights (as high as ninja's jump)
Restored the Yellow Chenille that was present in previous versions (the particles were in the package but the ONCC linked to konoko's chenille)
Fixed sound links
Added Barabas regenerating particle .. she had the moves for regeneration but not the particle
Last edited by Samer (07/02/20 00:07)
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RIP Overpowered running kick :'(
Thanks Samer, the normal jump version makes fighting so much better
Last edited by Lithium (06/22/13 14:06)
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This is awesome! Thanks for the great work!
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glad you like it EdT
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Version 3.6 Updated on 02/07/2020
Version 3.6 Change Log.
*Particle count reduced from 7 to 2.
*Given a new unique Daodan glow.
*Removed left over glass particle references.
*Her ONCV is now included in the package and patched to the ONVL.
Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff
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