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Hi guys,
fate had one of its twisted quirks again, so here I am.
Does anyone know if there is a some workaround to make the AI perform RIF disarms on regular basis?
From my research, there is a bug and I don't know how to circumvent it.
Code behind MELE execution apparently thinks RIF disarm MELE moves should be performed against opponents which are in a PIS varient.
An example, using a P_FrontRifDisarm MELE move (standard "disarm the rifle-wielding opponent from the front"):
PIS varient disarm MELE moves (for example P_FrontDisarm) won't do the job versus RIF varient opponents - AI will not execute them.
Any ideas, any help, any anything? Pretty please?
Last edited by Loser (01/10/16 17:01)
"I am just a mere reflection of what I would be."
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A workaround has been designed, big thanks to everyone who looked into this anyway.
Here's a quick example:
<Technique>
<Name>DisarmRifFW</Name>
<Flags>Interruptible</Flags>
<Weight>100</Weight>
<Importance>10</Importance>
<RepeatDelay>0</RepeatDelay>
<Moves>
<Position Type="CloseForward" MinRunInDist="0" MaxRunInDist="30" ToleranceRange="4.5" />
<Throw Type="P_FrontRifDisarm" />
<Attack Type="P" />
</Moves>
</Technique>Basically, if an attack MELE move is mixed into the DisarmRifFW technique, then the technique is listed as a standard combat technique, therefore is not downweighted as a specific RIF disarm move.
Downside of the workaround is generally a bit messed execution of MELE techniques for an AI running the MELE profile with this hack. It makes the AI for some reason frantically attempt to execute the MELE technique with the disarm move, forcing the AI to do quite illogical moves pretty often.
Well, better than nothing. Maybe the negative effect can be somehow mitigated.
"I am just a mere reflection of what I would be."
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They were able to do pistol disarm so maybe they can do rifle disarm. I'm not 100% sure though. Try looking through the melee profiles
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