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Export using Oni Split into .DAE
then, use XSI to convert .DAE to .fbx
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At last, doors are animated and oriented properly.
Now i'm starting to implement new stuff (lightning and more animations).
Last edited by 6opoDuJIo (04/02/15 06:04)
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Seems like i need some help with lighting. How is final color calculated from vertex color, anybody know?
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Are you running a paid version of Unity? If I recall correctly, the free version doesn't support real-time shadows and lighting for more than one light source.
I suppose you're planning on pre-baking lighting then?
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I mean native ONI vertex shading. Lighting info is stored in vertex color property.
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I just realised that some of lights are just particles/geometry, but the other things are same look as my thing. So, i need to figure out wth this lights is.
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That looks awesome! You got vertex shading working!
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Not only - fake lights, defined by ENVP, are on their place too.
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Good news :
- New animations are here. Just a bit - i have just added a directional rolls.
- Fixed ENVP particles (which are not actual particles right now) scale
Bad news :
- Current animation control code coming to be too much redundant(more than 1200+ lines just to switch between less than a half of animations). So next goal is refactor this stuff.
Last edited by 6opoDuJIo (04/08/15 15:04)
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Good news :
- Animator code refactored. It's now much less redundant. Also, few new animations added. Full video :
Next goal is, i believe, is basic consoles and sound management. Also, i need to fix some stuff i broke during refactoring (at least, its not a bot lot).
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That's great news!
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This is definitely going somewhere.
Circus Afro, Circus Afro, Polka Dot, Polka Dot!
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I am thinking about looking into Unity. Not necessary for Oni related projects but making games is an interesting thing, that's for sure. I wonder how hard it could be to learn to work with that engine.
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