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well, i don't know if somebody thought about it already, but it would make the game cooler adding shaders and brightness, who would like to make it?
i have a little experience in programation but i have no freaking idea of how to get in the codified files and archives
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If you're asking for ENB Series, then one such attempt was done already and turned out to be impossible due to the fact that Oni is using modified OpenGL.
Circus Afro, Circus Afro, Polka Dot, Polka Dot!
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OpenGL is API. You can not modify it, or it will be incompatible with implementation library provided by graphic card driver.
But there are different API revisions, and shaders was introduced in OpenGL 1.5(July 29, 2003), 2 years after game release.
Plus adding shaders definitely need engine sources to make it right.
Anyway: stop [beating a dead horse], this engine more then 14 years old. ;-)
[Edited for unnecessary graphic language. -I]
Last edited by Iritscen (09/15/14 16:09)
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I guess, it's better to load ONI stuff into other engine, aslike Unity3D. After new AKEV loader would be finished, i will share code on a github.
Last edited by 6opoDuJIo (09/18/14 13:09)
Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2
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crap, i don't know anyrhing about engines... but then how are mods made?
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somehow ;-) there are different mods, which works on different engine level.
But introducing shaders requires to modify core of the engine.
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