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Hey Oni folks! I'm new. Sorry if this has been asked before or is answered somewhere obvious.
Basically I'm wondering if there's a way to export a character from Oni (say, Konoko), with their skeleton and animation sequences, to some common format. I've got as far as exporting Konoko as an .obj, which is fine, but I can't do any animation stuff with that and before I delved too far into it I thought I'd just ask. This is not with a view to ever re-importing the assets back into Oni - I basically just want to mess around with them in another engine.
Thanks!
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Here's a tutorial on exporting animations as .DAE and modifying them in XSI:
I don't know how to play with those animations anywhere else than XSI though. But someone around here will surely know ![]()
Circus Afro, Circus Afro, Polka Dot, Polka Dot!
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XSI is able to export stuff to FBX format, which currently is a common thing for a lot of software.
Implement Oni with Unity3D engine :
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