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That would be nice for the wilderness preserve level - hasegawa story.
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That looks interesting! The atmosphere reminds me a bit of the original Unreal.
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Looks amazing, Samer!
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Oni fan since 2001.
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hesagawas making super serious faces while standing in front of fire to look badass
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Some of the wilderness reserve enemies.
Last edited by Samer (01/02/14 19:01)
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I think these will fit well into the wilderness level.
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They will fit in amazingly!!! @Samer, are they going to have a new move? that would be amazing!
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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Mai on another way to undermine the Syndicate ...
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Paradox, that part of the level geometry is present in the vanilla?
Because if the answer is "yes", then it comes as yet another surprise to me, even after all those years of modding ^_^.
"I am just a mere reflection of what I would be."
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Heh, Alloc asked me the same. No, it's an reimport.
OniSplit is in term of becoming even better in this aspect.
So I thought that it's time to extend the mountain compound and made this stupid teaser-thingy. The plan is to finally make use of the prone mode, make towers accessible and add an underground sections. (Where is Muro's VTOL plane parking?)
Unfortunately today my system has turned against me. One of the raid drives went amok. It wouldn't be so tragic if it hadn't destroyed also the raid control program, this never happened before. Currently running in save mode. Not sure when it's fully operable again. Bad timing... lol
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Cool, so is it safe to say that it's possible to do a fully functional vanilla level re-import? I can relate to technical meltdowns, my computer has been fighting me every step of the way lately, including unexpectedly deleting some source code at one point (though I had it backed up).
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"Cool, so is it safe to say that it's possible to do a fully functional vanilla level re-import?"
If you don't count vertex shading of animated objects then yes we can do fully functional re-imports.
Though Neo still needs to ease a few things: an update here, a bug fix there...
E.g. there's a flaw with the "shared" folder that forces you to write paths like "doors/CM_1.oni" instead of "CM_1".
So, these will be basically an improvement in user friendliness.
At the same time he's working on better support for adding new cutscene stuff.
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OniSplit is at 0.99.9.0, so that says a lot right there!
Check out the Anniversary Edition Seven at ae.oni2.net!
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OniSplit is at 0.99.9.0, so that says a lot right there!
You're decimal location is off 0.9.99.0
Of course you realize that Neo can easily make a 0.9.100.0 version and keep going from there.
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Whenever you guys speak of this mystic, Neo, I imagine some locked-up security bunker where he sits with no lights on and does his thing. ^_^ He should pop-in from time to time just so people know who's doing the tedious work.
Last edited by TOCS (05/07/14 00:05)
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Dunno about the bunker, he might exist only on the Internet We've invited him here before, but I guess he's not a forum kind of guy.
Check out the Anniversary Edition Seven at ae.oni2.net!
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Look at this stuff i just researched : using OniSplit as tool, i learned to use original Oni character content in other engine. Here are screenshots:
Sweetie
Last edited by 6opoDuJIo (05/06/14 21:05)
Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2
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Moar ^^
How do you start these animations? Can you bind keys to them, like C for Kick and P for Punch?
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I created animation curves at runtime to make it happen, so, i can do whatewer i want : bind em to keys, blend, cut, anything. Even apply to other model.
This partially loaded level is not the place i partied at last night. And i need to deal with my headache somehow. Ouch.
Why the spinning im located in other engine?
p.s. i still dunno which mesh i loaded. As i guess, it's a navmesh.
Last edited by 6opoDuJIo (05/07/14 01:05)
Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2
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This time i have located proper meshes:
Last edited by 6opoDuJIo (05/07/14 01:05)
Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2
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