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Is there any way to RIP Konoko's animations to 3ds max? ![]()
Last edited by SrDanielPonces (02/02/14 05:02)
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Well, you can look at the beginning of this page for the OniSplit commands to use: . There may also be a good GUI for this, but I haven't extracted animations much, myself, so I just use the command line when I've needed to do it. I assume 3ds max can open DAE files?
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Yup, 3ds max can open DAE files.
EDIT: I don't mind If I have to use Konoko's body too ![]()
Last edited by SrDanielPonces (02/02/14 14:02)
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