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First question: I'm trying to mod the glass to be more "deadly" but if I set it too high it tends to not work like it is supposed to...how high can I set it?
EDIT: Nevermind, forgot to save ![]()
Second question: With the appearence of dodging enemies, I would like to be able to lead my shots...but Oni locks my crosshair on the enemy, how can I disable this?
Last edited by Gumby (01/30/08 14:01)
Iritscen: ![]()
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Ooh, good question.
Check out the Anniversary Edition Seven at !
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If you increased the glass damage and feel comfortable with it, please share. Iritscen there will say thank you.
Autoaiming: I'm glad you asked. Weapon autoaiming can be disabled by setting: chr_weapon_auto_aim= 0
Oni also has autoaiming for melee which makes Konoko's facing snap onto the nearest/frontmost enemy.
You can disable that one with either of the following: chr_auto_aim_arc= 0.; chr_auto_aim_dist= 0.
There is another setting that controls at what angle sideways aiming makes you turn: chr_aim_width= 70.
Oh, and you can also fine-tune the "blocking angle" to spice things up. Originally: chr_block_angle= 20.
All these settings affect only the player character, e.g., for the last two, the AI will block/turn normally.
Last edited by geyser (01/30/08 16:01)
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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Lol, I was just screwing around and making it instadeadly so I could shoot the Airport ceilings...
I'll tweak it to be more "realistic" later...though I don't see why he can't do it himself
Its not that hard, and most of the work is already done...
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Using guns without autoaim is...interesting...
Does anyone know why there are two stikers which randomly appear if you use ai2_spawnall in the outside of the airport? They are named kd_1 and kd_2 and drop 6 hypos...
Iritscen: ![]()
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I just want a good setting for the Edition, I don't care about doing it myself. But I actually am happy with the Edition's setting right now. I don't know if geyser ratcheted it up after I complained, but it seems okay for now. Yesterday I shot a Tanker with a Hg Bow, and he was still alive, only knocked down, but as he got up, the window behind him that was shattered by the shot rained down on him and killed him. It was pretty awesome.
Check out the Anniversary Edition Seven at !
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kd stands for kill dummy.
Basically, they're extra characters.
There's a TCTF Lite outside RSB that drops 6 hypos as well.
There are a few unused characters in almost every level ![]()
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Sorry for digging this ancient thread but autoaim was always annoying me
I need a little help with this:
Oni also has autoaiming for melee which makes Konoko's facing snap onto the nearest/frontmost enemy.
You can disable that one with either of the following: chr_auto_aim_arc= 0.; chr_auto_aim_dist= 0.
There is another setting that controls at what angle sideways aiming makes you turn: chr_aim_width= 70.
Oh, and you can also fine-tune the "blocking angle" to spice things up. Originally: chr_block_angle= 20.
Where do I type those settings?
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On the dev console. First enable dev mode with the "x" cheat and then you can bring up the console with the '~' key.
Check out the Anniversary Edition Seven at !
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You can type it into the dev console or into the BSL script.
dev console way
BSL script way
Edit: Mukade'd by Iritscen ^_^
Last edited by Loser (06/30/13 05:06)
"I am just a mere reflection of what I would be."
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Ok it worked, thanks. I enjoy shooting much more now. ![]()
I noticed that Oni has slight, odd mouse floating but I can stand it.
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