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Is there any way to include em?
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I saw a sword mod some time ago. I don't it acts as an actual melee weapon however.
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Haha, is that from Lion King? I don't remember that. Well, we've succeeded in making weapons that look like swords, but nobody has figured out how to make them hit anything, to my knowledge. The problem is mainly that guns don't have collision, so if you perform a melee move with a gun, only your hand can hit the enemy; the gun doesn't extend your reach at all. I think a gun could easily be made to emit a particle to be used for collision, but only when firing, not when being swung around in a melee move. So I guess someone would have to figure out how to fool the engine into thinking that the gun was empty and firing at the same time.
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Haha, is that from Lion King? I don't remember that. Well, we've succeeded in making weapons that look like swords, but nobody has figured out how to make them hit anything, to my knowledge. The problem is mainly that guns don't have collision, so if you perform a melee move with a gun, only your hand can hit the enemy; the gun doesn't extend your reach at all. I think a gun could easily be made to emit a particle to be used for collision, but only when firing, not when being swung around in a melee move. So I guess someone would have to figure out how to fool the engine into thinking that the gun was empty and firing at the same time.
is there any known way to provide own fire function?
Implement Oni with Unity3D engine :
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http://oni.bungie.org/community/forum/v … d=1825&p=1
hayate package includes 2 swords
and there was a discussion about how we could get it to work http://oni.bungie.org/community/forum/v … 280#p32280
http://oni.bungie.org/community/forum/v … 927#p31927 but no progress was made .. and i've recently found out there's a limit on new particles so i don't think it will be attempted any time soon.
and your question was also asked before here http://oni.bungie.org/community/forum/v … hp?id=2473 if you want to see the replies.
p.s : you go Rafiki
Last edited by Samer (04/06/13 08:04)
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http://oni.bungie.org/community/forum/v … d=1825&p=1
hayate package includes 2 swords
https://lh6.googleusercontent.com/-Gj6X … 035817.jpg
and there was a discussion about how we could get it to work http://oni.bungie.org/community/forum/v … 280#p32280
http://oni.bungie.org/community/forum/v … 927#p31927 but no progress was made .. and i've recently found out there's a limit on new particles so i don't think it will be attempted any time soon.and your question was also asked before here http://oni.bungie.org/community/forum/v … hp?id=2473 if you want to see the replies.
p.s : you go Rafiki
well...can DAODAN get info about other characters placement on level?
Implement Oni with Unity3D engine :
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i don't understand your question.
p.s you don't have to requote me when your question is irrelevant to what i said and my post is right there above yours
Last edited by Samer (04/06/13 08:04)
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well...can DAODAN get info about other characters placement on level?
Yes.
With d_location:
http://wiki.oni2.net/Daodan_DLL
usage (tested it now):
d_location char_id|char_name x|y|z "somevariable"
Where | means or. The last variable I didn't discovered yet what it does.
example:
d_location "char_0" "x" "somevariable"
You should be able to setup the char position with d_location too:
d_location char_id|char_name x y z
example:
d_location "char_0" 0 0 0
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But whatever you're thinking of doing with that is probably not a good idea ^_^ It would be better to use the Daodan to directly add melee weapon support in the way I mentioned earlier.
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d_location char_id|char_name x|y|z "somevariable"
it must be in BSL, right?
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yes bsl, you can test it at developer console.
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Ok, Irit, i will not try
Implement Oni with Unity3D engine :
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Well, I didn't say not to try it, just that it's probably not going to work
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