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#126 11/11/10 15:11

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Konoko CG

Can't wait to see what you'll transform next smile


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#127 11/12/10 12:11

Sharoduinn
Member
From: UK
Registered: 06/08/10

Re: Konoko CG

Updated my previous post: double-checked the Konokos and filled in the missing levels where they appear wink

Last edited by Sharoduinn (11/12/10 12:11)


"Sorry about the mess"

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#128 04/01/13 04:04

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Konoko CG

Whew, nice stuff
Where i can download that?


Implement Oni with Unity3D engine :

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#129 04/01/13 06:04

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Konoko CG

Indeed, this is one of my favorite mods.  Leucha released the model here:


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#130 04/01/13 07:04

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Konoko CG

Great as throwing watermelons from rooftop, ty
is that a real skinned rig or still bodyparts?
p.s. any similar mods for levels? Not only training + warehouse

Last edited by 6opoDuJIo (04/01/13 07:04)


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#131 04/01/13 09:04

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Konoko CG

6opoDuJIo wrote:

Well, if you look back at Leucha/Triak's screenshots, it looks like he started off with a skinned rig, perhaps not knowing how the game required 19 parts, and then he split it into parts later.

p.s. any similar mods for levels? Not only training + warehouse

Hmm, similar in terms of retexturing, or new characters?  There's not really any other HD character mods (unless you count my modest Griffin project), but there are a couple level retexture mods  (hiding amidst all the character retextures).


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#132 04/01/13 10:04

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Konoko CG

Iritscen wrote:
6opoDuJIo wrote:

Hmm, similar in terms of retexturing, or new characters?  There's not really any other HD character mods (unless you count my modest Griffin project), but there are a couple level retexture mods  (hiding amidst all the character retextures).

I mean, is there was any attempts to design levels from scratch?
With new textures and other stuff
p.s. I bet,  Leucha was planning to bake normal and heightmaps.

Last edited by 6opoDuJIo (04/01/13 10:04)


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#133 04/01/13 11:04

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Konoko CG

Sure, many of  are new levels.  Old China is probably the most complex one made so far.


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#134 04/01/13 11:04

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Konoko CG

Iritscen wrote:

Derrrrp, i meant re-modeling of vanilla levels.  smile


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#135 04/01/13 11:04

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Konoko CG

Ah, okay.  No, I don't believe I've seen anyone attempt that.  Just a couple re-texturings of levels, but no changes to the geometry.  I think we're not quite yet at the point where we can take an existing level with all of its complexities and pass it through the export-import process.  Perhaps soon, though!


Check out the Anniversary Edition Seven at !

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