You are not logged in.
Pages: 1
Hey guys, I know I haven't been posting on the forum for a little while now, but I still lurk around and read the topics. Anyway, after seeing a constant flow of new characters, I wondered why we cannot create a higher polycount playermodels for Oni. I remember a while back someone mentioned that it was very difficult, if not impossible, to create a high-polygon playermodels/weapons, but couldn't exactly explain in detail why. Does the engine not support a certain amount of polygons per level? Would it be possible for any of us to hack around and possibly find a way to work around that issue?
Click to see the Oni Roleplay map. Click to roll the dice. Click to see the proper troop terminologies.
Offline
Join our
Check My for my Oni Videos.
Check for all my stuff
Offline
Pages: 1