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This package does 4 things:
1- Adds a new class of Female Blackops TCTF including 3 variants.
2- Adds a Blackops outfit for Konoko.
3- Adds SOUNDS for the original Female Cops and the new Blackops ones including taunts, alert, startle, pursue, and check body sounds.
4- Adds a new regular Female Cop variant.
Additional Credits:
-Parts of the Blackops model are based on Leucha's HD Konoko
-The sounds are done by Dorothy Jean Thompson aka pyro13djt on freesound.org
-SeverED's textures were used and modified to make the facial textures.
Version 2.0 Change Log. Updated on 9/3/2022
-Replaced the 3rd variant with a new one.
-Added SOUNDS for both vanilla female cops and the new blackops ones including taunts, alert, pursue, startle and check body.
-Added a 3rd regular female cop variant.
-Gave them their own ONCV.
Package Updated on 29/9/2012 To resolve buffer overflow problems : (disappearing hit impacts and contrails with shield and phase cloak)
Last edited by Samer (03/10/22 05:03)
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Very nice! Thanks for your work on all these new outfits.
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Again, awesome job Samer.
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Thanks Edt & Knox ^_^ I really appreciate your continuous encouragement
p.s i added some new screenshots
Last edited by Samer (08/23/12 00:08)
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Today I deactivated (by mistake) the re-texture project package and oni looked bad (unfortunately). Seems I'm getting used to this new hd textures. This one looks also very good. The cute fighter girl perhaps look too cute? :p Thanks for your work and keep it up. :)
Last edited by s10k (08/23/12 13:08)
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This keeps getting better and better.
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If you have had buffer overflow problems with these characters\outfits .. (disappearing hit impacts and contrails with phase cloak or shield) the package has been updated now to fix that. on 29/09/12
thx to Ed for his help in resolving the issue
also gave them contrails for the super moves. (can't give it a suitable hit impact without affecting konoko)
Last edited by Samer (09/30/12 19:09)
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How many polygons then for Itch character?If this will not become another cause of new problems(slow downs..when to many one one screen?).
Because if not we can increase polygons(rounding) on all characters..giving additional edges for itch side(6 edges will cerate from 6 barrel like part 12 barbell like part-with lite work in scaling and moving existing edges/vertex- and this will have almost no impact on UVW.).
Last edited by ltemplar (09/29/12 15:09)
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At the most 1024 vertices per body part for the highest LOD, then you need to make a lower polygon count around 3,500 vertices for the entire model, based on our experience to prevent buffer overflows.
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Yes like Ed said, but also i got to say hanako's head of the white outfit reached about 1100 polygon something, i don't keep track of vertices count rather polygons .. But better to stay under 1000 polygon / body part.
btw ltemplar in xsi sometimes we get blue edges (disconnected edges ?) do u know of an easy way to get rid of them ?
Last edited by Samer (09/30/12 01:09)
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Merge them(edges or vertex)..thats the only way I know. Or you can remove messed up polygon..fill the gap between..and then make a new one(but last method require from you to set proper UWV map for this new polygon.)
Last edited by ltemplar (09/30/12 03:09)
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Anyone have the older black ops mod? I don't really like the HD model, I feel it clashes too much
Also I can't seem to find it anywhere..
Last edited by Lithium (09/30/12 19:09)
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it is fixed now to not clash, that's the whole point of the update.
Last edited by Samer (09/30/12 19:09)
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Actually what I meant was the older female black ops models (not the HD ones) I think they were releases around 09-10, not sure if you know what I'm talking about.
Edit: Nevermind found it
Last edited by Lithium (09/30/12 19:09)
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yes i know it .. but i recommend against it .. cz if u look closer u'll see that the textures don't fit the model at all .. the textures of the blackops swat were used on the model of konoko and they don't fit it .. so i removed them.
but my question is do u still have "clashing" problems with the hd konoko and blackops now after the update ?
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I don't have issues with it besides the ones listed in the first post.
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even after the update ? it was updated yesterday.
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Oh oops didn't see the update, let me just apply that
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get back to me after u test it ..
also Leucha's HD Konoko
and Humane shinibot outfit have been updated to also solve these issues
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Works fine man, and sorry for the delay, my internet hates me T_____T
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so does mine .. glad it's working now.
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These characters aren't really black on my PC - the black colour in their outfit is mostly just transparent. Any idea why?
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Hey Samer, can you check this package, the armor is transparent.
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Isn't that the black ops Konoko? If so, it is working fine for me
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Yeah, the Black Ops characters are transparent for me too. Must be a Mac issue, though I thought the Intel build handled ARGB textures the same as Windows these days.
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