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Strange, but pretty.
Check out the Anniversary Edition Seven at ae.oni2.net!
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1) Shouldn't this be in the screenshots thread?
2) Oooohhhh pretty...
3) How'd you do that? And can we make a flamethrower/gun with it?
Last edited by TheCreature (02/29/12 12:02)
The artist must bow to the monster of his own imagination. Promoting the IRC and stuff for the RP: Rules Dice Map and RP
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Nice! Not entirely sure what the light is though, and where it comes from.
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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This screenshot from the latest TCTF Regional HQ MOD, This light is a bit like KONOKO powerup
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Yes, but I'm not sure that answers my question. What's giving off the light? Where is it coming from?
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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This light that already exists in the game itself, the body of the light when you beat MURO inside in dream_lab, used chr_animate ai_name COMCOMlev13_death this command to reproduce this light
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I thought that was a modified Mukade projectile.
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This is actually the particle I wanted used for the recent Barabas fight mod, instead of the explosion
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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This is actually the particle I wanted used for the recent Barabas fight mod, instead of the explosion
Soon you will tear Barabas arm off and beat he to death with it again.
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I thought that was a modified Mukade projectile.
I want to,but i don't know how to do that projectile
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What is the purpose of this? It looks cool, but I just understand what it's for.
Just make some effect let the game looks cool or pretty
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Last edited by gmsly (03/02/12 05:03)
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Even though particles are pretty cool, it's still one of those elements that seems to ruin every new-gen game released. Take Battlefield 3 for instance: you need damn sunglasses if you want to play without eye injury. There're lights everywhere, and the sun is like a laser cannon to your eyes.
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Even though particles are pretty cool, it's still one of those elements that seems to ruin every new-gen game released. Take Battlefield 3 for instance: you need damn sunglasses if you want to play without eye injury. There're lights everywhere, and the sun is like a laser cannon to your eyes.
The fact that Frostbite 2 is one of the best engine ,Existence must be reasonable
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Take Battlefield 3 for instance: you need damn sunglasses if you want to play without eye injury. There're lights everywhere, and the sun is like a laser cannon to your eyes.
Just like in real life!
I like the effect! But it needs to be used conservatively. if it gets over used or used in stupid places, TOCS is right, it'll be a pain. Used right though, it'll look f'ing awesome!!
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@TOCS:
GOD I KNOW! The sun frequently fucks me up when I play that game, I'll have a clear shot on someone and then half my screen turns into a white abyss.
One of the reasons they should just fire that art director immediately. >_<"
Anyway if this amount was to be toned down just a little bit, I'd be fit for use.
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yes. And the light in ONI is not too shine or laser.you can fit it
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Even though particles are pretty cool, it's still one of those elements that seems to ruin every new-gen game released. Take Battlefield 3 for instance: you need damn sunglasses if you want to play without eye injury. There're lights everywhere, and the sun is like a laser cannon to your eyes.
I just played a stupid game called "Syndicate," This is what you say, I am blind, I am really dizzy!!!
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