You are not logged in.
It would be nice if you can knock down enemies with a kicked crate
EDIT: Do the boxes move if shot by weapons like: sbg, vdg, phase projector or mercury bow?
Last edited by Yoriko (09/10/11 06:09)
-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....
Offline
It would be nice if you can knock down enemies with a kicked crate
Yes, but unfortunately this code is very basic. Enemies can interact with the objects the same as Konoko can, but it's not a complex interaction like in today's games. If you watch my Cube video, you will observe that objects can also move Konoko, but there seems to be a fixed weight for objects that is less than the mass of a character.
More importantly, it would look weird if an object could slide someone across the floor but not knock them down, so I guess the question is whether a particle or something with a knockdown status could be attached to the object. You'd still have the problem of the object not rotating in a natural way; it would always remain perfectly upright, so the effect would not be convincing.
By contrast, Pierre has some real object physics in his Konoko Payne engine, although I can't find any videos of it.
EDIT: Do the boxes move if shot by weapons like: sbg, vdg, phase projector or mercury bow?
I once shot an object with a pistol and there was no visible impact, but perhaps it could be moved by an explosive weapon like the SBG.
Check out the Anniversary Edition Seven at ae.oni2.net!
Offline
You should be able to change the hitbox to be a cuboid, but it's buggy.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
HERE is a video showing altered Mukade's melee behavior.
You know, I tried it without those five hypos and it sure can be done (mainly by abusing lariat move) but it is...extremely luck-dependent ^_^.
"I am just a mere reflection of what I would be."
Offline
He fights better than I do now
Offline
Wow, we have improved Strikers, Tankers and now Mukade! Keep making the melee more brutal!
Offline
Holy s***, His doppelgangers arent required anymore
-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....
Offline
Got an early preview of Delano's De_Dust level. I added some pathfinding grids to a small area and then let the AIs play
Offline
BGI HQ "walkthrough"
http://www.youtube.com/watch?v=BcYiQLnaIPg
Muro's Lair walkthrough
http://www.youtube.com/watch?v=ALTNK-c0GNY
Musashi Manufacturing Plant with lots of packages
http://www.youtube.com/watch?v=CacuFD6xgeY
Oni Flatline is the sh@t.
Offline
Not bad although the music should be lowered a bit, just my thought.
Oni IRC | Kumite! Kumite! Kumite!
Offline
What the hell is with your avatar and signature? Whats with all the pink?
I think the music is the better the louder, but you can always lower the volume in youtube, if it would be too quiet you wouldn't be able to make it louder after you uploaded it. And if I made it less loud you could still hear oni's music, and two songs in the same time is a catastrophe.
Last edited by tokenoftime92 (01/20/12 10:01)
Oni Flatline is the sh@t.
Offline
Offline
Offline
thanks
Oni Flatline is the sh@t.
Offline
Offline
Interesting... Particles disappeared at half the video. Good video, nonetheless.
Offline
It happens sometimes with Fraps and sometimes a Force Field causes is, as you can see konoko's TCTF HD armor does not have Force Field on it's arms
Oni Flatline is the sh@t.
Offline
Wow, someone actually played Muro's lair
Enjoyed your videos
Offline
I don't know what you are talking about, that's a great level, and has a lot of opportunities in it, lots of unused space! It would be so awesome to escort more scientiests or being able to save TCTF guards life who then fight with you. It has a lot of unused space and it's sooo large (I wrote it twice because its so large )
Last edited by tokenoftime92 (01/20/12 21:01)
Oni Flatline is the sh@t.
Offline
BGI HQ "walkthrough"
http://www.youtube.com/watch?v=BcYiQLnaIPg
Can you post download link for this level? I can't find it on Mod Depot
Does your blood burn when you kill? Mine does
Offline
Offline
Airport Cargo Hangars (brutal ai: 2010-05, from now on my videos will include the newest brutal AI)
http://www.youtube.com/watch?v=Tm0mQ1vbIio
if you can't watch it because it's blocked try this.
http://www.youtube.com/watch?v=13OKhdrxR1Q
Last edited by tokenoftime92 (01/22/12 22:01)
Oni Flatline is the sh@t.
Offline
TCTF regional HQ with brutal ai 1.1
http://www.youtube.com/watch?v=Xxkl3JbWmBc
Last edited by tokenoftime92 (01/23/12 21:01)
Oni Flatline is the sh@t.
Offline
Fulfilling old request of some forum member (was it Yoriko?). Somebody stated it is a pity that A.I. does not attempt to dodge line of fire but starts with evasive behavior only AFTER the gun is fired. Well, watch the video and see for yourself that it is possible to make A.I. characters perform evasive behavior if enemy aims in its direction, no firing needed. The implementation is not too difficult nor too heavy on engine, just two invisible basic particles added to each weapon.
Last edited by Loser (02/09/12 17:02)
"I am just a mere reflection of what I would be."
Offline
Cool!
"New car, caviar, four star daydream, think I'll buy me a football team."
Oni fan since 2001.
Offline