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Searched around but haven't found a clear answer to this problem im having. While trying to create new envmaps parts of characters become transparent. I saw TOCS posted about that before - however it only happens with original character textures, any that have been updated (such as TCTF package and so on) don't have this issue.
Should I just create a dedicated envmap to my characters so that I dont ruin those that have yet to be updated - aka strikers/etc? *Made envmap for new characters works like a charm
I guess another thing I should ask is... in the xml, what format should the envmap be in? *Used BGRA5551 for everything (both envmap and new skins) after trial and error, keeps everything working with no quality loss*
Last edited by Bozzman (07/20/11 17:07)
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You can also use ARGB8888, which will give you better looking textures with alpha channel.
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When I use ARGB8888 OniSplit says its not a valid value name?
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You should be using RGBA32 for the best result. It should be supported in the latest release of AE, and it's definitely the best looking format.
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Argb8888 and rgba32 yield the same number of bytes per pixel.
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That's odd, this works for me.
<Oni Version="0.9.52.0">
<Texture>
<Flags>HasMipMaps</Flags>
<Format>ARGB8888</Format>
<EnvMap>TXMPenvksarmor</EnvMap>
<Image>TXMPIteration001%2FKS_chestpack.tga</Image>
</Texture>
</Oni>
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That's odd, this works for me.
Alright I would like to use ARGB8888 but still cannot - I don't get it. http://www.mediafire.com/?18ywglb6b44l6d6 <-- there's the lower leg of the blackops swat. Think you could see if you can convert it?
If you wanted to test it be sure to use strikerarmor since I didnt include the envmap
Just stopped using XML for character skins, such a headache. I'll only use it for animated textures now lol
Last edited by Bozzman (07/24/11 14:07)
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Well you need xml for envmaps info.
Just wondering which version of OniSplit are you using?
Try entering this command to OniSplit -help enums Look for the section enum TXMPFormat what do you see?
Here is the calf texture: http://cl.ly/1c0J030K0n2P2224402O
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Running Onisplit 9.56
I just added the envmap through the texture tab - little check box, never really took notice of it before
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I see.. That's the difference, OniSplit v56 changed the format name in XML:
enum TXMPFormat
BGRA4444 = 0
BGR555 = 1
BGRA5551 = 2
RGBA = 7 (Not ARGB8888 anymore)
BGR = 8
DXT1 = 9
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So what does the = 1 etc mean?
Which should I use?
Is there a version I should be using?
Last edited by Bozzman (07/24/11 15:07)
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If you use v.56 then it would be <Format>RGBA</Format> the 1 is found in the hexcode for the TXMP.
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