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Ire Yosuke: Oni Multiplayer AKA Flatline: http://oni.bungie.org/community/forum/v … hp?id=1782
Last edited by EdT (02/03/11 02:02)
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Theres some details in the Flatline thread, look there
Edit: Delete this, Edt beat me to it
Last edited by Lithium (02/03/11 12:02)
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Hmm well, I see ONI is evolwink. What abotu Konoko Payne project ?
"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba
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What does, AE or KP?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Konoko Payne, as soon as i start up the level
FREEZE
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Best to PM Pierre or post in the KP topic.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Just wanted to say that I can now actually run the AE adition now that I have windows 7. Whoo Hooo!!!
Also, how do you get full level select? A save data file?
Gonna try importing new characters soon.
Edit - Having trouble with my beloved Oni team arena. I can't seem to manage the controls.
In OTA you use developer mode to enable the camera and then press F2 in order to cycle through the bots but that doesn't work here. Maybe its because I have windows 7 now and the buttons are different?
Last edited by Muro (03/02/11 13:03)
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Yes save data file, if you want to get all the levels faster just rename IMGD (Maybe rename it to "IMGDblank" or something) folder so you can skip cutscenes and spam the win level code...or that's what i would do
Last edited by Lithium (03/02/11 17:03)
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Muro, make sure you press F10 (or is it F9?) before you try switching.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I think I know what the problem is. Its the fact that I'm trying to run the older type OTA scrips such as my favourite 'state building' scrip.
Only the five new ones will work with the AE which basically rules out 70% of the scrips
Oh, and I used save game editor which worked wonders
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Odd, i can use the old ones, no problems for me
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Oh, how do you cycle through the characters?
You need to press F9, then F2 but it doesn't work on AE. Is it because developer mode is always enabled in AE?
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Yeah I know but I cannot engage the character cycle system where the game pauses for you to cycle between the bots. Usually you need to engage the cheat 'thedayismine' to get it to work but in AE edition the commands do not work.
I can do it with the new OTA scrips meant for AE but there are only 6 of those compared to the many older scrips.
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The older scripts use some sort of move system. Like running back kick, or something.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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The older scripts use some sort of move system. Like running back kick, or something.
Oh yeah, I can do all that.
Its just that the F1-10 keys do completely different things in AE. When you put in the code 'thedayismine' to get developer mode you get a ton of white text on the left and the keys do different things.
The newer scrips work, all of it.
The older scrips like the state building work however I cannot access the features like bot cycling which is a damn shame because I cannot take advantage of the AD's extra characters.
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(about the dream lab images) "it looks like the install process is not taking the new OBANs in Globalize/oni/level13_Final and putting them into the level files it generates"
A temporary fix is to move the content from Edition\install\packages\Globalize\oni\level13_final to Edition\install\packages\Globalize\oni\level0_Final\level0_Final
(updated)
Last edited by paradox-01 (05/18/11 00:05)
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Really? I was trying to find the proper fix for this recently, but I didn't try that. You put it inside one of the folders inside level0_Final, then?
Check out the Anniversary Edition Seven at ae.oni2.net!
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"Separeted Level0" mode need also the subfolder. Ergo Level0_Final/level0_Final, yes.
"Complete Level0" mode doesn't need a sub folder. (Maybe you knew that. I wasn't aware of it.)
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I can't get the installer to recognize the Konoko HD for the intel build of Oni. I am probably beinga doof about it, but I can't figure it out.
PSN: Jon_God
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I can't get the installer to recognize the Konoko HD for the intel build of Oni. I am probably beinga doof about it, but I can't figure it out.
Use the PC version.
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In the Mod_info.cfg file inside the package remove the statement: Platform -> Windows
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mm I noticed something minor but a bit annoying for me .. with the Andrashi Melee System.
usually when the Tanker does a super punch he says block buster
and when he does the super kick (elbow drop) he doesn't say anything
and when he does the run kick he says Nuclear tackle
with the andrashi melee system i don't know what was the purpose, but the sounds are switched between the heavy punch and the heavy kick, on the heavy punch he says nothing and on the elbow drop he says block buster .. which somehow seems out of place. I think it's more suitable to say nuclear tackle on the elbow drop and keep block buster as the the original for the heavy punch.
as i said it's very minor and insignificant :$ but maybe in the future AE release it can be adjusted.
also the right and left run kick should have a hit impact .
Last edited by Samer (08/15/11 10:08)
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