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Iritscen wrote:11 Hasegawa's Lab Tan jacket, cargo pants
Nope, Lvl 11 = Black Ops uniform, cargo pants and army boots. That means that the Tan Jacket was in 2 levels.
What do you mean by Black ops uniform? I see the same tan (?) jacket with black underneath that Konoko wears in TCTF HQ and Science Prison.
so i guess the solution to all the problems would be to lower the polygon count of the head in particular.
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Also the sleeveless forcefield bug causes disappearance of contrails and flames. Lack of flames, standard impacts, contrails are annoying but if that's the price then I'll pay it.
I think Leucha can probably reduce the polys without a discernible loss of detail so you don't have to pay any price at all (although I haven't examined the model so I could be wrong).
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well i've worked a lot with TRBS and there's always room for lowering the poly-count. but i do it manually ... removing edges and redrawing them in order to get less polygons .. it's very frustrating and time consuming. xsi's automatic polygon reduction messes it up.
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Level 6, 12 =
Level 11 =
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Iritscen wrote:11 Hasegawa's Lab Tan jacket, cargo pants
Nope, Lvl 11 = Black Ops uniform, cargo pants and army boots. That means that the Tan Jacket was in 2 levels.
I don't remember that, also your example doesn't really count. It's just a variation of her tan jacket
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actually delano is right.
the dream lab outfit is different than that of tctf HQ and Sc prison.
different ONCC and different TRBS. notice the wrists are shaped differently.
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I HADOUKENED up on the original message he was trying to give...oops
Last edited by Lithium (04/27/11 17:04)
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Excuse me, oxe?
And yeah, I never noticed that before, thanks for the pics Delano.
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Well he was trying to tell you that there's 2 Tan Jacket outfits, but he called it black ops which totally made me ignore his original point
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i think he meant the profanity
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Ok instead of cussing I shall replace everyword with a fighting game move
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Actually, you can keep the HD version, but just create a lower poly count version and use it for the lower LODs. In fact, I think I already did that for Konoko HD. Need to check...
So I vote for HD Muro!
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So I vote for HD Muro!
Oh my that would just be too glorious to see
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Concerning the forcefield bug, does it only occur with the TCTF armor ? Or on every other models I put the HD head on ? (if so, that would really suck )
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It occurs only on TCTF Armor. Muro HD FTW too, but I think I prefer to see that tan jacket reskin first.
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thought we fixed the sleeves...
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Didn't Gumby say something about a lower-LOD model being used for rendering the force field effect? That would mean that the fully-detailed mode can be left the same. Which would be neat.
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Yup!
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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On second thoughts, If I have to wait long for a next HD model, then I absolutely vote for HD Muro.
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I've already installed the AE. I extracted it to packages, then re-ran the AE installer. The package didn't show up. What do I do?
EDIT: Figured it out on my own. I ran the program as an administrator. Worked like a charm.
EDIT: HD Muro FTW.
Last edited by Knox (08/17/11 19:08)
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The package has been updated by EdT on 24/9/2012 to include lower lods and solve the previous problems of disappearing hit impacts and contrails and forcefield not covering entire body.
Last edited by Samer (09/25/12 05:09)
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