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Nice work, Casey looks sharp now.
Check out the Anniversary Edition Seven at !
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The new versions looks excellent! I see you used a cleaned envmap for the TCTF Lite version. ![]()
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Having trouble DLing, there's no package attatched in the given link...?
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Guys i'm sorry :S i had to temporarily remove the package there were some unnecessary files i forgot to remove from it :S and now I'm having trouble uploading it again due to internet connection problems :S sorry about that it will be up again soon hopefully .. i hate my internet ![]()
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ok it's up and running again now ![]()
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cool, will get it in a bit
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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It's better now, I like him very much ![]()
I think he looks best in TCTF cop suit, new textured armor.
To make him better you should try to fix this: PPPP combo. His last punch in that combo is "laggy" there's some delay after comb_p_p_p and I got some little "bugs" when I do the KK+fw+K in the middle of the fight. He start to do that animation and suddenly he do just fw+K instead of KK+fw+K.
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nitro the pppp combo took a lot of trial and error, that was the best fit, there is no naturally looking 4 p combo in game except muro's ... maybe one day on xsi i'll decrease the lag, but there's nothing more i can do about it in xml. btw it was partly intentional, in order to decrease spamming of the move, and it seemed to fit the time to recover from staggering of the third punch so the enemy can still block it or respond.
the k_k_fwk ... mm i don't know what causes that, with me it happened only once or twice through out the entire testing. but k_k_fwk is usually hard to pull off even with konoko
Last edited by Samer (02/07/11 14:02)
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I think I will agree with TOCS, TCTFlite outfite looks best.
When Flatline allows bsl he can be finally coop char.
The "lion outfit" might be good for an undercover mission. (Well, this has to wait for new levels with pathfinding?)
ps: What char project comes next?
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glad u asked ^_^ !!
Shinatamabot 2.0
Hayate
in coporeation with nitro and following ur original idea paradox : a regenerating elite tanker .. part of the Skull Team
Ultimate griffin
Konoko's daughter
BGI executives and BGi agents update
Mutant Konokos
Typhoon release
and a special outfit surprise for konoko
(not necessarily in that order)
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Samer: There is a way to get the combo's to look right. You have to extract all the trams as xml and combine the data into a single xml file. Then you will have a tram with all 4 moves, which you can edit the moves in XSI.
I have one request, new texture for a bgi_trooper model.
Last edited by EdT (02/07/11 16:02)
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I still haven't got used to editing animations in xsi ... the combing thing sounds a little complicated :$
bgi_trooper
yeah he needs some texturing although the wraith squad yellow texture also suits him, have been postponing him cz the model lacks uv maps and i still haven't figured out how to add them .. all the work i've done was by editing existing parts.
and EdT please P.M me when the Mac version of Casey is ready.
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I know what he means, and I could probably do it, but I'm between projects right now, still deciding what to do next. I might add it to my list, but I may not get around to it for some time
Maybe if I do have a bit of time, and I'm in the mood, I could combine the XMLs for you, and let you go from there ![]()
Well.... if I get that far, I'll probably do the whole thing, and anyways, only the 3rd and 4th punch need a transition
So I tried him out, and he's quite deadly, good job!
Last edited by Mukade (02/07/11 16:02)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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to be honest currently i'm satisfied with casey and focusing on other projects ... maybe for version 4
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Thanks Samer ![]()
You're free of this month's rent
| Kumite! Kumite! Kumite!
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The Mac version can be found on the same page as the PC:
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Thanks Edt! Now I get to try shiny Casey!
The artist must bow to the monster of his own imagination. Promoting the and stuff for the RP:
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oxe hehe
thanks EdT
Mukade if u are able to enhance the 4ps then by all means please do, i'd appreciate it, but don't be in a hurry u have more important projects
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i added a poll .. if u want to .. vote for ur favorite outfit. ![]()
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That Lion outfit is godly
| Kumite! Kumite! Kumite!
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a new video showcasing Casey version 3 in a fight against .. well himself ![]()
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Just a sidenote: As you make new combos, you might want to make an new melee ID for Casey, then AI Casey can uses the PKP combo :-)
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A New Version of Casey is out
it's a minor but fun update :
I added a PK, PKK and PKP combo. and rebalanced some of the old combos, for example the 4 punches causes knockdown now. download from 1st post.
EdT yeah I'm thinking of including new melee profiles for all custom characters and releasing it in a separate package with the character variant fix.
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Good luck with that. What I'd really want to see is smarter AI, well, not smarter, but more complex reaction, although that would take a long time to complete. Still, it would be nice to see AI using some of the newer combos, just make sure that they use them in the right circumstances.
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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mukade ... mm i don't know how well i can do that ... i still find the whole melee profile confusing, so all i was going to do is copy paste parts form other characters who have the combos and and for the new combos same copy paste and modify the ppp and kkk to get pkp and pkk
i think a lot of people can do a much better job in that than me, that's why i have postponed it many times. and still am ![]()
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