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Wow, nice work! I just love to see your new stuff.
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Awwwwwwwwwweeeeeeeeeeeessssssssssooooooooooooommmmmmmmmmmmmmmmmmmme.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Geyser would be glad...
[his avatar on onimia]
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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Sweeeet.
If we don't change the direction we're going, we'll likely end up where we're headed.
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awesome
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Cool! Another great contribution to our cast of characters.
Check out the Anniversary Edition Seven at ae.oni2.net!
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That's perfect!
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Now we can have a new dream sequence with Konoko in the scientist outfit working alongside her father in the lab.
Very well done.
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Jamie is joining real soon ^_^
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Jamie Kerr Hasegawa
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Very well done! That outfit looks great!
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Nice! I might suggest adding a few more polys to the hair, though. It is a bit pointy.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I'm working on their tracs .
I want to give them konoko's and muro's trac respectively, but more limited for example no devil spin kick no running kick throw, no backbreaker ... no leg breaker ...
how does that sound ?
Last edited by Samer (02/03/10 21:02)
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Guys I have a question ...
Is there a limit to how many ONCVs the game can hold ?
when I give them a new character class ( the same way I always do with other characters)
then shapeshift to either one .. the game doesn't crash nor gives any error, it just stops responding and the CPU usage goes to 90-100 % !
when I give them muro's and konoko's ONCV they work fine.
is there a limit ? to the ONVL ? if so :S how can we bypass that cz I still have many new characters to make :S
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You have to add them to the ONCV list...I kind of don't remember what it is called. Poke around in the NewCharacters package.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby I already know that :\ this is not the first time I've done this
and u mean The ONVL list in the globalization folder not in the new character package.
it's in the install\packages\Globalize\oni\level0_Final\level0_Characters\Globalization
I did add the ONCVs to it like I always do .
but this time it's not working I already gave Casey and Kojiro and Grey_Fury a different ONCV and added it to the ONVL ... as u can see in my character variant fix thread
but usually when an ONCV is missing or in the ONVL there's an ONCV missing either the game blams or the character doesn't show up. This time the game is just freezing and CPU goes to 100% which is making me believe that there's only a certain capacity for classes.
with jamie and james class added the total number of classes becomes 69 .
EDIT : Never mind I found a way around it
Last edited by Samer (02/04/10 10:02)
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So you think there is an ONVL limit? How many do you currently have?
Btw, I would recommend not making a new ONVL for each character unless it has different outfits made for it.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Just remembering the various characters I had planned :
already the list is down : Grey Fury, Jubei & Akane & James and Jamie
still to go :
-Leus's idea of a hydra character, and a Hammer character
-BGI executives ( other than the agents ) older and a less powerful TRAC
- Mutated normal muro ( the normal muro who has undergone incomplete mutation ... same size and moves as normal but gained the supershield and electric manipulation and maybe the earthquaker move... and maybe his skin changed)
-A new variant of Mad Bomber who explodes when he takes even slightest damage but his explosion is much bigger .
- The three Mutated Konokos
- The skull team : Paradox's other regenerating characters with the skull symbol I used on the grey fury
- Elektra : a female robot with electric powers able to shoot lasers of of her eyes or hands (this was inspired by Edt's sentry) and electric abilities with stun effects like the Vaan De Graff
-Typhoon : working on the trac and making new animations
Last edited by Samer (02/04/10 20:02)
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Samer: When do you have time to sleep? Just don't burn yourself out.
FYI: http://wiki.oni2.net/ONCV So as Gumby stated, if the AI does not have the flag "RandomCostume" in the BINACHAR file, you won't have to worry about a different character appearing. Thus you could create a single ONCV that would apply to the new characters.
Last edited by EdT (02/05/10 00:02)
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but Edt ... in Leus's mod rooftops for example the guard dogs spawned instead of the sentry droid ? how come
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Samer: Easy, look at the BINACHAR Leus made:
<Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
<Class>sentrydroid</Class>
That's why the guard dogs would spawn at random, since I used <Variant>ONCVany</Variant> for both sentry and guard dogs.
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yeah that's my point if I use ONCVany for my other characters too there would be even more chance they spawn instead of each other or if I make a new ONCVnew let's say and use it for casey, kojiro, typhoon .. then also there's a chance they spawn instead of each other right ? except if I change BINACHAR and remove the random costume flag ...
but I also want to the same character to have a pool of its own .. right now for example I'm making a second outfit for shinatambot ... I will use the ONCVany method when I'm sure I'll only make 1 costume for that character and that it won't be used instead of a character having random costume flag.
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The second (out of three) mutant-imago konoko :
* still work in progress
inspired by this image :
the blue spikes are actually mutant muro's hand
Last edited by Samer (02/15/10 07:02)
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She looks scary!
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waiting for ur feedback
EDIT : I typed that before i saw ur comment EdT
scary in a good way ??
Last edited by Samer (02/15/10 14:02)
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