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Not 1, not 2 but 3 guard dog models, made by the creator of the Sentry Droid. They have different weapons; plasma beam, rockets and bullets.
You can try fighting the dogs in Level 6 Airport Cargo Hangers, there several scattered throughout the level.
Download here: http://mods.oni2.net/system/files/21300Guard_Dogs.zip
Video: http://www.youtube.com/watch?v=4-P82ctyS2E
Last edited by EdT (11/27/09 20:11)
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Wow, they *are* like Roombas with guns. Cute.
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By plasma "beam", I hope you mean an actual beam, not more lame rifle shots.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby: Did you see the video?
Anyways, I'm having an issue with the one that fires twin bullets. The bullets do not fire directly to the center or in front of the model, but are skewed to the right.
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Ahh, sweet. I'd recommend having the beams <Die> on collision with a wall though. That's just me though.
On the bullets: is this the AI aiming badly or the emitter not being placed properly?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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These sentries are INTENSE. I think a level based around them could be really intense stealth-based play.
If we don't change the direction we're going, we'll likely end up where we're headed.
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Nice.
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they look so cool EdT !! I love their weapon -what do u call it the place where it shoots from-
I do hope u reduce the weapon's damage a bit so we stand a chance against them :$ I'm really bad in dodging bullets
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okay----u a making me wanting to solve the iron demon (anime) and the tachikoma working now
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Looks very nice, though.. I think we need some new kind off AI, as it acts just like a regular NPC (or what's called in this game).
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Just what the TCTF HQ needs for the night shift. I know it's just a preview and the AI hasn't been worked out but I like that mobility- perhaps even it out by making it so that they have to stop to shoot. Maybe (if possible) they could have insane armor against weaponry but are crushed easily from brute force. Good choice with the weapons.
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EdT, you need to edit the transform matrix of the particles. Try basing it off of the Plasma Rifle:
<Transform>5.137705E-06 -1 5.54049E-08 1 5.13770647E-06 2.00270679E-05 -2.00270679E-05 5.53020065E-08 1 7.43431854 0.00497447653 1.009102</Transform>
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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they look epic hope you get them working to expectations
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Gumby: Thank you, the skewed bullets issue is fixed.
There is a lot of work that needs to be done for these guys. Hopefully, I can improve their behavior. Anyone know of a good obedience school?
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EdT: Is there any way you can rotate the emitters for the Scram Cannon type weapon by 90 degrees? I wanna do something cool with em, but the particle isn't oriented the correct direction.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby: Do you mean the emitters (rocket launcher) on the model itself or the BINA3RAP? If its the BINA3RAP then, I don't know how. If its the model, I would have to ask the model maker.
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Very nice! They look fast and aggressive.
The beam weapon is pretty cool, too.
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The particle emitters in the ONWC.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Got some new textures from the modeler for the Guard Dogs, these are the stealth version.
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great EDT =]]]]]
you could try some color like sliver !..
after u relases it i will make it shiny
.....a question ...did u make the texture map ??? because im learning to add detail .......
and im just wondering ....how a u suppose to know what part is that texture going to be where (not the names)say like you had the head flat out (landscape) and have different part ....how should u know which is which ?
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If they are supposed to be stealthy, shiney silver isn't the best option.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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and im just wondering ....how a u suppose to know what part is that texture going to be where (not the names)say like you had the head flat out (landscape) and have different part ....how should u know which is which ?
I just wrote a small tutorial on that
http://oni.bungie.org/community/forum/v … 844#p21844 post 43
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great sam very good and detail. .....but dont have time 4 it yet ....coome back to it later
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The hounds are released: http://mods.oni2.net/system/files/21300Guard_Dogs.zip
Fight them in Level 6, there are several scattered about.
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