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Good luck Sam on your exams.
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ve u git that TXMP file ?
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if i didn't have it how would I have put it on the fury !
it is in the grey fury package ..
and search for Severed textures on the forum .. if u looked on the right thread u would have found it.
and please stop re-quoting the picture, i got it.
@ everyone else : thanks guys .. i will still see how u're doing every-once & a while but won't be working on any projects.
Last edited by Samer (10/18/12 06:10)
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Here's un updated list of the characters I'm going to make
-Leus's idea of a hydra character, and a Hammer character
-BGI executives ( other than the agents ) older and a less powerful TRAC
- Mutated normal muro ( the normal muro who has undergone incomplete mutation ... same size and moves as normal but gained the supershield and electric manipulation and maybe the earthquaker move... and maybe his skin changed)
-A new variant of Mad Bomber who explodes when he takes even slightest damage but his explosion is much bigger .
- Jamie and James Hasegawa ( Konoko's parents ) I named him James ^_^ (back in the joint story) they will have konoko's and Muro's TRACs respectively ... they will make an appearance in a new modified dream lab version
- Corrupt and Transcendent Konoko(s) : I had this in mind for a while now wanted to present it in the fair but never came around to it ... It was revived by Tracker and paradox
Basically 2 versions of a mutated Konoko !!! one good one bad
the bad will be more mutant muro like more bashing force - more brute less agility - and more affected looks (maybe a possible result for killing Griffin in the final battle) and a possible form for evil konoko in dream lab
the good will be more Goddess like more electric and telekinetic powers faster and higher jumper - less brute more agile - (maybe a possible result of evolving in the final battle if she didn't kill Griffin)
- A female character that is inspired by the villain of the joint story .. will be very strong and fast kinda like Motoko she'll be a blond I don't have a name for her yet but I'm open to suggestions
- The skull team : Paradox's other regenerating characters with the skull symbol I used on the grey fury
- Elektra : a female robot with electric powers able to shoot lasers of of her eyes or hands ( this was inspired by Edt's sentry ) and electric abilities with stun effects like the Vaan De Graff
she might be an advanced form of Shini bot or a bgi character haven't decided yet.
I'm currently working on the hydra .
Last edited by Samer (11/14/09 09:11)
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hehe, better get working on that skull team Samer, or our Paragon Unit will tear the syndicate apart
Last edited by Mukade (11/08/09 13:11)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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hehe ok although they're not on the top of the list .
I forgot to add
Modified BGI Fury & BGI ComGuy\Ninja they'll have a unique move set which is a mix of furies& ninja ... and comguy & ninja, respectively ... and enhanced face textures ... trails and hit impacts.
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what do u guys think D: ??
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I think all of us were left speechless after reading all the neat, cool characters you will be making
When do you have time to sleep?
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I think you're a hard worker, Samoko! XD
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Yeah, that's a list full of good idea, I hope you will make it!
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thanks for the encouragement ^_^ I needed that :$
here's an update on the hydra :
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Nice work, but, the top and arms reminds me too much of Konoko. When I first saw it, I thought, what happened to Konoko?
Maybe, you can mix in other parts for the shoulder, biceps and wrist, or texture them differently so they don't look like a variation of the TCTF outfit.
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mm ok ^_^
I was thinking I might make them skin to make her look a bit more human
I'll see what i can do
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Dude I DIG it. It does look a bit Konokoish but even if you left it how it is I'd still dig it. I love how her robot legs flow into her upper body, which looks humanoid but armored.
Also I bet if you made the black on her body look like skin or something, she wouldn't look that Konokoish at all.
If we don't change the direction we're going, we'll likely end up where we're headed.
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ok guys thanks for the feedback that's why i post updates so we can discuss them and improve ^_^ I'll give the textures another go ...
but now I'm working on the TRBS's of the 2 Mutant Konoko's
I'll probably finish the TRBS's for all my mentioned characters first then go into the textures then the TRACS and additional stuff ...
so it may take a while :S :$ I feel my mind is thinking about all the characters at the same time so I have to execute some of them to be able to fully focus on one
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Yeah for sure, it's good to narrow your focus at given points in time.
So how far along is Hydra's ONCC and TRAC and everything?
If we don't change the direction we're going, we'll likely end up where we're headed.
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Samoko: Can you check your PM, I sent you a link to the model.
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yes Edt I received it looks good
I'm thinking of combining Leus's Idea of the Hammer with this model ... But I must admit I still don't have a clear idea what the texture should be like :$
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an update on the first mutant Konoko ( the good one )
she's kinda like a butterfly
The pants need more details still
I've decided to make 2 more Mutant Konoko's beside this one :
*one will be dark - shadow type - more stealthy inspired by this pic I found on the wiki
& one will be brutal big and seriously mutated like mutant muro
inspired by this which I think Iritscen made some time ago ^_^
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The spike things on the back of the good one look kinda bulky and blank, maybe spice those up a bit somehow? Wider, thinner? i dunno
Otherwise... WEWT WEWT ++++
Last edited by Mukade (11/22/09 17:11)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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I agree with Mukade, I think those back-spikes need to be a little sharper. Other than that, looks like everything is coming along nicely!
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Interesting work, Samoko. I did a (poor) sketch of an Imago Konoko, but the mash-up model of Konoko with Mutant Muro was someone else.
In my sketch, I was trying to combine the standard Imago "spider veins" with a touch of "feline huntress" and a touch of "venomous serpent". Just so you know where I was going with that. But that was a fairly dark version of Konoko, adapted to hunting in the darkness and using her claws to kill.
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Very nice! Feel free to use butterfly imagery. That's where the word Chrysalis comes from. I think part of the issue with the back spikes looking drab is the lack of detailed textures. Which is fine, you are still modeling it. I like her hair.
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I love the first one she looks sexy. The second one is great too *thumps up* ^^
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great idea! but there is an error: the mutation is the evolution of the person, that should reflect her nature...Konoko is good, hence the mutation isn't like to the mutation of muro..the first example is perfect for me.
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