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Casey, the enigmatic red-haired agent who appears in the intro movie, and on the fail screens of Act 1 and Act 2.
I like to think of him as a possible male hero instead of our beloved heroine Konoko.
Comes with:
-10 Outfits:
Original (Lose screen outfit)
TCTF lite outfit
TCTF Blackops outfit
TCTF Cop outfit
Blue Hoody outfit
Lion Emblem Jacket outfit.
Suit and Bow Tie outfit
Stealth outfit
Oni 2 outfit
Golden TCTF (available separately through package 23501).
-Custom Moveset with new animations and previously unused combos!
Combos like PKP and PKK, Back-Forward-Punch, and Twister Kicks
-Unique Daodan Glow
Blue Flame custom Daodan glow.
Version 6 Change Log
Casey's biggest update yet! New Animations, New Outfits, New Look, New Sounds!
New Look:
-New Head mesh and face texture for all outfits
-Remake of his Blue outfit (now his hoody outfit) and his Lion Jacket outfit
-Texture improvements on Cop, Lite and Original outfits.
-Three New Outfits: Suit, Stealth, Oni2
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New Moves and Animations:
-Brand New Moves:
--Back Forward Punch: evade backwards and attack!
--Right\Left Forward Kick (Twister Kicks): evade right and left and attack!
--New unique taunt animations
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-New Animations for his existing combos:
--Super Kick
--Super Punch
--Punch Kick Punch combo: Power Slam!
--Kick Kick Forward Kick
--Run forward and Run backward Kicks
--Slide
--Low Punch and Low Kick
--Run Forward Kick Throw
--Kick Forward and Punch Forward
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New Sounds:
New Sounds for taunts, check body, pursue, startle and alert. As well as hurt and death sounds.
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Technical changes:
The ONCCs were renamed to better reflect his outfits. Example ONCCcasey_e was renamed to ONCCcasey_jacket
Additional Credits:
-EdT helping me import many of his new animations from Mixamo.
-Paradox: wouldn't have been able to do any of this without his kindness.
-TheCreature: for the super move sounds.
-Bozzman for the blackops textures, I also used some of his other work to improve the tctf-lite, and the lose screen outfit
-Severed, I used his textures to make the cop outfit
-The Oni2 outfit and the Stealth outfit utilize models from Oni2 by Angel Studios
Download package 23500 through the AEinstaller
Version 5 change log: 01-07-2020
-Face texture and mesh improvement.
-Original outfit texture improvement.
-His PPK was made faster and hits twice.
-His running punch was made faster and flows better with his running.
-His Daodan glow was changed to a unique blue flame glow. (previously it was just a blue coloration of Konoko's)
-The particle count of the package was reduced from 6 to 2.
-His character variant ONCV is now included in the package and patched to the ONVL
-Added a custom flying portrait for him.
-Removed left over glass particle references.
Version 4 change log :
Model:
-Replaced first 'blue' outfit
-Added an outfit resembling the lose screen outfit (I'll call it the 'original' outfit)
-Various Texture improvements for the cop, lion jacket, blackops, and tctf lite outfits (Blackops textures by Bozzman)
-Face texture and head mesh improvements
Animations :
-Changed the heavy Kick to a new one (thanks to Mukade)
-Changed Forward and backward Jump Punch
-Decided to remove the 4th punch since he has pkk and pkp combos
-Changed the backward kick throw, (felt the previous one was too fury specific)
-All throws work on VDG-stunned enemies
-Fixed Jump heights and run-slide to run transition
Sounds :
-Added heavy kick and heavy punch sounds (by TheCreature)
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Version 3b :
Rebalanced some of the combos (the hit points and effects) example PPPP now knocks the enemy down like konoko's ppp
and added a PK, a PKP and a PKK, combos :D
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Version 3 change log :
Model :
-TRBS changes to enhance the facial features
-added 3 new outfits : TCTF lite, TCTF lite black ops, Lion jacket outfit
-texture and trbs improvements for the 2 original outfits : Cop outfit and original Blue outfit
-fixed a size difference in the 2 original outfits
Animations :
- Changed the idle pose which made the transitions from other moves smoother
- Changed the k_k_fwk move and the bk_fw_kick move
- Changed the p_p_p_p move, the forward kick move, and the low kick move
- A new unique heavy kick move by Mukade.
- added vulnerability windows to the super moves and made other moves less spammable
- added rifle and pistol disarm moves
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Version 2 change log :
*Added an extra new outfit
*Added Running forward Kick Throw, and static forward kick throw
*Improved his dodging and escape moves (made them semi vulnerable like Konoko's instead of fully vulnerable)
*Gave him a new modified low kick ( dynamic crouch kick C+K) which has a staggering effect similar to that of the fury's
*Changed the running kick
*improved the 4 punches speed and reach
*other improvements to the combos
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Version 1 :
*Custom move set and completely new combos !!!
check out these special combos :
4 punches (completely different than muro's)
3 kicks (new combination)
his equivalent of willow kick bk + fw + k
his equivalent of the crescent moon kick k + k + kfw
his PPK & his PPKK
his running punch
his forward kick (never used before)
his modified throws
his running back kick
*New Daoden glow : Blue
*All moves break glass
*Has his own character variant
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Videos :
*A showcase video demonstrating all of Casey's moves, combos and outfits version 6 https://youtu.be/91-s8CJpeaM
Last edited by Samer (04/24/22 17:04)
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Ohhhhh, i hadn't thought of that that'd be awesome, if theres something i can do to help
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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I think it will be best to start from scratch. None of the previous Casey has ever been released.
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mmm ok so far i have the head ... i'm getting better in xsi
@ mukade the thing that needs the most work for me is the TRBS especially the neck head thing it always looks weird once i finish that it's smooth sailing from there . so thanks
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okee
and by "custom moves set" are you jsut gonna add moves to him taht already exist or make new ones >.>
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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make new ones ? :S that requires animation knowledge not to mention martial arts or something knowledge both of which i don't have ... so I'll use the moves that already exist but make completely new combos like i did with shin-bot example punch punch the third punch is a ten shadow punch .
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heh, anim editing is still dream for us. Actually we *can* create an animation in XSI then save it to DAE, then convert it to XML and then we should complete it 'coz it doesn't have anything except the movements of body parts (anyway, you can't trust the generated XML, I don't know what is that written in there). see OniSplit wiki page lower part for further info.
Last edited by demos_kratos (09/29/09 09:09)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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Wait, what? I thought you made Casey up, Samoko.
If we don't change the direction we're going, we'll likely end up where we're headed.
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i made up that he is Griffin's son
once i joined this forum i read abt him in 1 topic I can't remember which ... the guy that appears on the "you lose" in level 2 ... they named him casey ... I don't know much about him if he's konoko's rival, teammate, double spy, someone who was cut off from the final game version but i thought he can be griffin's son
and now i'm making him a character ^_^ even though i'm not the first one as u can see .
he's coming along great btw i finished the trbs using 4 characters (the body model) now the textures ^_^
Last edited by Samer (09/29/09 13:09)
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also, i beleive he is the guy in the "you win" picture after Airport II, with the SIGNAL LOST on the monitor and Griffen all pissed off
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Yeah, all the appearances of a red-haired guy were the same dude, who we call Casey. Hardy said he may have been a boyfriend for Konoko in an earlier story rev. But who knows, all we can say is that he was a TCTF agent.
Check out the Anniversary Edition Seven at ae.oni2.net!
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tell me what u think so far ... ( i will change the clothes of course) i used severed textures as a basis
Last edited by Samer (09/29/09 17:09)
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Excellent!
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WOOHOO! Looks great, one or two things - make his eyes a bit smaller and the chin a big pointier his chin is sorta flatish. But otherwise it looks awesome. You truly are getting good at this
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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I like it but why is he dressed like a ComGuy?
If we don't change the direction we're going, we'll likely end up where we're headed.
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like Samoko said, itll be changed, i guess just wanted a body to test it on
On a different note Samoko, when you make a head/neck, does it give you a template to start with or do you do it from scratch?
Last edited by Mukade (09/29/09 19:09)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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com guy shirt muro's pants that's the closes i could find to what he looks like in the lose level screen .. i'm changing colors and adding other details so he won't look like a com guy when i'm done with him trust me .... the chest of the civilians is too small and the chest of tctff officers is too big to work with, hence the com guy ...
@ mukade i can't change the chin without messing the whole face up it's like a set of point connected to each other ... when i scale something others will get affected ...
i don't start form scratch exactly if u see xsi u'll understand it better but ... i import the bodies of different characters and mix and match parts ... the head came from Karen after i edited it ... the chest form com guy the shoulders from mad bomber and the legs and pelvis from muro ... the i have to scale them and move them in a way that they look connected and stuff
if not precisely put they look horrible .. that pic u see is my 19th attempt ^_^
Last edited by Samer (09/29/09 19:09)
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lol, good effort tho, and in one day >.>
Perhaps get a screenshot of the entire body or is that not ready yet?
Last edited by Mukade (09/29/09 19:09)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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it looks weird right now bec it has muro's pants structure and comguy's textures ...
i finished the torso so far :$ now i'll work on the arms and gloves ^_^ what colors go with blue ?
Last edited by Samer (09/29/09 19:09)
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try a Orangy-yellow color, isnt that sorta the TCTF colors?
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Definitely a good job so far, Samoko. I think I like the eyes the way they are. I would just suggest that you learn how to move points in XSI, as this will open up whole new worlds to you ^_^ Smoothing a chin a little would be the least of it.
Check out the Anniversary Edition Seven at ae.oni2.net!
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I did learn to move points I had to for the nose cz it kept looking weird with these textures ... that's how i made the chin like that. it was based on Karen's face and she had a pointed chin ^_^ so i thought a broader chin would make the face manly ... i compared it with com guy and muro's chin it's way pointer than theirs
,
on the left pane : Modify module : move point tool but for the broader chin i enlarged the edge.
I do need to learn how to add points . muro's chin and nose have 2 extra points which make him have that less flatish look.
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whoa, man, that's impressive... ahh, I'm starting to regret that I'm lazy as hell. Way to go. I wonder what will you do a year after. *sacramental laugh*
+ for you.
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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thanks demos
a + for u too just bec I like u ^_^
I'm almost done with the textures btw captures will be up soon
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Here are the new captures
give me ur feedback ... i wanted to give him a unique style ...
Last edited by Samer (02/07/11 14:02)
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