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I have tried to change the moves of Master Chief (Ninja to Konoko) and his voice (Ninja to Muro). But when I press CTRL for the exclamation, Master Chief moves, but the sound don't play. i have read that ONCC contains the order for the sound, but i don't understand why the sound don't play for another charachter.
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It is likely that the ONCC doesn't have a taunt sound...because nobody has ever bothered ripping\recording one from somewhere The tag should be <tauntsound> or something. Just do a search for taunt. (I can't open up any ONCCs atm)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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ok, I surrender , anyway i have another problem, but it is less dificult for me: I have the black Master Chief, but i see the white Master Chief and is more beautiful. where can i download it?
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Here are the individual .oni files for the White Master chief:
http://edt.oni2.net/AE_Files/WhiteMC.zip
EDIT: Added the Master Chief's TRBS files to the zip.
Last edited by EdT (06/18/09 10:06)
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ITS EDT!!!!!!!!!!!!!!!!!! wait is he 1 of the persons who run this place?
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wait i donty know how to install do i put it in lvl 0 file
Awol
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Yes, put all .oni files into your level0 folder and recombine.
But for some reasons, I can't get the mod work. When I switch to them, the engine said that they had NULL body set. I wonder what causes this?
Last edited by love_Oni (06/18/09 04:06)
The Boy Who Knew Too Much
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love_Oni: Originally, I did not include the TRBS files for the White Master Chief, since it used the same ones as the Black Master Chief. But if you don't have the Black Master Chief installed, you get the NULL body error, since the TRBS is missing. I added the TRBS files to the WhiteMC.zip file.
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i don't put the file in level0, i create a plugin, isn't this quicker?
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Yes, that should work.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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It works now!
The Boy Who Knew Too Much
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I changed some values of the jump, but I can not find one relating to maximum for change the pose in "falling on deaf ears".
where is it?
EDIT: I forgot to say that I'm talking about the XML of White Master Chief
Last edited by Dr.Karluzz (06/20/09 06:06)
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*falling on deaf ears*?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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when the character moves uncontrollably
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Hmm, not sure what you mean, is it some aspect of the jumping animation that you want to change?
Check out the Anniversary Edition Seven at ae.oni2.net!
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I want that when a character falls from great heights, not become uncontrollable
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Ahh, the flailing timer. Sorry, you can only fix that with an engine patch.
Change 0x00 at 0xF724B to 0x7F (PC) and 0x00 at 0x5E4C2 to 0x7F (Mac)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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which file should I change?
EDIT: Ok,resolved. Thanks
Last edited by Dr.Karluzz (06/21/09 03:06)
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And how to change the first character (konoko) in another person?
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BINACJBOCharacter, go find konoko.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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which one?
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The BINACBJOCharacter file for whichever level you want to change. Each level has its own unique default lineup of characters.
Check out the Anniversary Edition Seven at ae.oni2.net!
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ok,but i have changed the script of all levels
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