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First:I use "-create:trbs" to make .oni file,but the moddle looks not smooth(it's very clear to see that in face),I remenber that I asked this before adn EDT answered me,but I forgot how to do...
2nd:I saw the "-cel" command in wiki.oni2.net,I saw there are edges in the moddle,but it's not black in my moddle,how to change the colour?
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OK,I know the first question, I should add the command "-normals"
and another qestion, when I export dae file in blender,what should I choose?
Last edited by coool (03/23/09 06:03)
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Yes, I believe you answered your own first question.
As far as the second question, I can tell you that the color of a line edge is actually taken from a corner of that part's texture. Each texture has to be edited to have a black pixel on each corner to guarantee the lines will be black. This also allows someone the option of purposely using non-black as a line color, which I personally find is an interesting idea for certain model parts that look better without dark lines in them. (P.S.: Don't forget about the optional line weight with the -cel switch, e.g. "-cel:0.1", you can try out different thicknesses.)
Blender's export options, ah, how many times have I tried to get that part right? I believe you want to select "Disable Physics", that's the most important thing. It looks like you also have an issue with your axes. What's the best solution for that, guys? I've never been good at fixing that problem.
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hmm..I don't understand much.
you mean,I should change some of the colour to black?
or maybe you can tell me how to do?
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you mean,I should change some of the colour to black?
Yes, the color of the four corner pixels on each texture determine the color of the lines when OniSplit creates "cel shading". Or possibly just one corner, but since I don't know which one, you should just change all corners to black
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huh...who can post me the texture of this konoko?
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I'm checking with geyser to see if he has the texture. But as far as I know it's quite simple to do. Let's say that these smileys represent the pixels in a TXMP: = white, = black, = red, = yellow, = blue
A 4x4 texture Same texture with all black corners
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/
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Neo says the top left corner.
(Might be bottom left though)
Just color that pixel in with your favourite image editing software.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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When you are exporting to Blender you need to add the following parameters: -noanim -zup to the command -extract:dae
Also, when creating TXMP for celshading, you need to add the parameters: -nouwrap -novwrap, otherwise you have to color all four corners of the TXMP.
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I'm checking with geyser to see if he has the texture. But as far as I know it's quite simple to do. Let's say that these smileys represent the pixels in a TXMP: = white, = black, = red, = yellow, = blue
A 4x4 texture Same texture with all black corners
\
-----------\
-----------/
/
Best use of emoticons ever.
Harry | oni.bungie.org
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thank you guys,I'll try it again
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