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So... New door classes...
Situation:
Import a door. This works, it will open and close.
Rename the door class in the shared folder and try to import again. This one will not move.
Wild guesses welcome.
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I tried extracting the door and its animation to xml, changed the names and created new class files, however, the door will not move. I checked the ONLV with the moving door and the one not moving, they were the same. My suggestion is to ask Neo about it.
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Nvm. ![]()
The door class must be also present in level0 so. ONLV don't link to the OBAN so the way goes door collection > door > oban.
There are probably more requirements for a totally new class. I will keep you updated.
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Running out of time again...
That's what I got so far:
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Thanks for the research on Door classes. I reversed the animation of a door, instead of raising up, the door sunk into the ground. ![]()
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