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paradox-01, thanks for the nice explanation. I had sucess changing overpower color to green, however I tried the same for the trails, and I changed it also sucessful, however with the green code I get a white trail, how you can see in this video:
http://fabiobento.com/green_trails.WMV
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Yea, have fun with new overpower colors.
Edit: As for trails: maybe you disabled the color so it is just white. (Trails are different to the overpower files.)
However, I found color's positions for the Muro's trails ("h2h_murtrail_p01") a few hours ago. It should be equal for Konoko and co.
Trail main color:
0x474 (for archive (OUP))
0x534 (for .oni file (normal hex-editor))
Trail fade out colour:
0x490 (for archive (OUP))
0x550 (for .oni file (normal hex-editor))
Last edited by paradox-01 (06/03/08 05:06)
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It's fanstastic, Paradox! I thought about overpower colors for every character, but it should be too crazy (blue for Strikers, violet for Elites etc.)
I see Makoto plugins work on no-hacked east Oni.exe, but on Compound outside arena I have crashed. I see it's different, because I use east version of Oni.exe to have no crashes (Daodan doesn't work on my version of ONI).
I'm back again
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I thought about overpower colors for every character, but it should be too crazy (blue for Strikers, violet for Elites etc.)
Yea, true. I don't want to see my graphic card on fire, overkilled by particles. (Imagine 10 of her.)
I see it's different, because I use east version of Oni.exe to have no crashes (Daodan doesn't work on my version of ONI).
It seems that you aren't aware of the wiki or I took you wrong.
Anyway...
Non-zipped DLLs for every version
Download the one you need and place it alongside your Oni.exe
If it complains, try replacing your Oni.exe with the one provided.
So, please try to use both: the new dll (version 0.6.7 now) and the exe from following link:
http://geyser.oni2.net/EXE/pc.east/
Last edited by paradox-01 (06/03/08 15:06)
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Non-zipped DLLs for every version
Download the one you need and place it alongside your Oni.exe
If it complains, try replacing your Oni.exe with the one provided.So, please try to use both: the new dll (version 0.6.7 now) and the exe from following link:
http://geyser.oni2.net/EXE/pc.east/
AE works perfectly on my PC! All plugins' futures are avalable & no crashes on SMC1.1 outside arena. Thanks!
I'm back again
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Trying to learn how to modify the 3D mesh of Motoko's head. It still needs lots of work... rather, I need to improve my 3D skills... but its a start...
Last edited by EdT (06/04/08 23:06)
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OK...but it seems that only super_p01,super_p03,and super_e01 is useful.
I can only find the links in ONCC to super_e01 ,and super_e01 links to super_p01 and super_p03,
I can't find the link of super_p02 and super_e02
I change super_p01,super_p03,and super_e01 to blue,and it's OK...maybe we don't need to change the other two files?
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oh...it's wrong,the original colour is blue.. - - I just change the colour on her hand...
and ,I change all of her BINA3RAPsuper_xx files,and change the colour,but whatever I change, I can only change the colour in her hands,not in her body...
oh,I see,I have to change the superglow file...:D
I'm sorry that I am impatient to ask questions
Last edited by coool (06/05/08 09:06)
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It's good start!
I'm back again
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Oh...anyone can help me to try the new Level Plugin?(it's level0_new)
one of my friend said it won't work...
in his oni game,he saw this:
and in my game,it look like this:
I forgot to say,I add 3 charaters,the others work well in his game,but the one in the picture is something wrong。。。
en...I think one of the problem is the TXMP file's name,in this new Level Plugin,the TXMP file's name is the same as original,so the new TXMP dosen't work.But why the overpower color not changed?
Last edited by coool (06/05/08 11:06)
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@ coool:
This "super_p02" made me quite paranoid. ^^
There was a change in tests but when I think of it now then I might have been an illusion from overlapping particles.
About links: there is a "_p02 corner" in "murosuper_p"s so thought it meant "super_p02 corner". (Whatever "corner" stand for...)
In additional "super_e01" looked unlikely because it contains an "e" and all other have a "p" in there name.
Well then, thank you for clearing this.
> Oh...anyone can help me to try the new Level Plugin?
This is getting off-topic. Let's start a new thread like: "problem with level plug-in"
@ EdT:
You are on the way!!
Last edited by paradox-01 (06/05/08 11:06)
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Another update:
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Nice, it's getting better and progressing well!
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lol nice! the back needs a little more work though =P
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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EdT:how do you change or add the 3D model?I saw your new video,and Motoko looks nice...
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coool: I would suggest you look at this page: http://wiki.oni2.net/AE:Importing_character_models
Then if you have specific questions, then I'll try to help.
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Thanks,I think I have many things to learn
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OK...I'm so exciting!
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coool: Once you're finished with the model, please post it, so we can also use it.
Something you might want to do is add more polygons to the model, so you can get more details.
Did you look at this version of griffin: http://geyser.oni2.net/edition/plugins/ … acters.zip
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Muro is looking sexier already!
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Wow thats really good!!! But how do you import .tga files?
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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Cool: GREAT job, this is pleasing my ANIME soul
"I am just a mere reflection of what I would be."
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Sorry I ask, but maybe someone could post here edited files with this character, because I don't know how to edit, even after reading several tutorials. I know that this topic's last reply is from last year but maybe someone will look here and be so kind that will sacrify a bit of time to help a noob
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"Edited files"? Not sure I know what you mean, but this is the latest version of Motoko in plug-in format: http://edt.oni2.net/AE_Files/motoko3.zip . If you want the .oni files that make up the .dat/.raw files, you can use the command "onisplit -export target_directory source_file.dat".
Check out the Anniversary Edition Seven at ae.oni2.net!
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Thx for fast reply and for those plug-ins. By edited files I thought about posting here level0_final with motoko already installed. Anyways thx very much for this ^^
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