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I know, one of concept of Anniversary Edition is "Character classes, textures and sounds made available in any level" (from wiki).
In PC version, I can see funny effects:
1) 3 versions of Shinatama: nr 2 (normal Shinatama) & nr 3 (remixed Shinatama from TCTF Redux) is OK. Nr 1 is unplayable, but funny - a bit bigger Shinatama
2) First version of Comguy has Ninja's moves - looks funny
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#1, the giant Shinatama, is not a mistake exactly. That's floating Shinatama, but for some reason she's larger than when she appears in the dream level. No one ever explained why that is, to me at least.
#2, the ninja Comguy, was an experiment by Loser (who modified many of the combat moves for the Edition). I think he's going to change this aspect, or use it less often.
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I believe the .bsl file downsizes Shinatama. I don't remember.
Here is something fun to try:
Go to a big level (The airport)
Switch to giant Shinny and zoom the camera out so you can see all of her.
Give her a weapon(F7)
Have her roll.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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No, the Giant Shinatama is the model is for the corpse underneath the bridge (one of the Arenas, IIRC), the floating one is just the default one, playing the flail animation.
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I remember flying Shinatama from dream level. I like this Loser's experiment - I think it's good concept after fighting Shinatama.
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No, the Giant Shinatama is the model is for the corpse underneath the bridge (one of the Arenas, IIRC)
Sorry, maybe my brain's not working yet, but, Huh?
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Here's a screenshot:
That thing.
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I don't remember ever seeing that... is that from the dream level?
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Between the ninja and fury pairs, there's a room with a glass floor. The giant Shinatama is in the room below that. There's also a cell under the ramp, for those who are too busy chasing (normal-sized) Shinatama to notice.
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I play OTA on Anniversary Edition. I tried many OTA scripts of many authors. Everytime I play as Bomberman, TCTF Tactic Trooper, Male Civilian or Griffin, I have crash during throw: forward+punch.
"Blam, oni crashed. Please post your "startup.txt"...."
Last edited by Kemot722 (05/05/08 11:05)
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0:01, "next day", just finished another part of "drama" literature question. Still know only basics of Maths. After all this, I go to the forum I like (just to have a look) and what I find here - another "LOSER, YOU SCREWED Comguy throw!" message X_X
Kemot722, yes, it is BUG created by ME (I am Loser, you know...). Sorry, right now (with all of my stuff deleted) I CANNOT fix it. EdT, please tell him what to change. I think I gave this throw too many "damage parts" (near the end of TRAM file, amount of "damage parts" is messed somehow if I remember correctly).
Your_mom: that giant Shinatama shows us why it is good idea for us (community) to create 256x256 resolution textures for character body parts. ^_^
Live well all of you,
Loser, guy who has about 14 days before his Final exams and he STILL don't know Maths properly.
Last edited by Loser (05/06/08 17:05)
"I am just a mere reflection of what I would be."
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Oh, I really don't need to play as Comguy and similar to him characters, but sometimes during shapeshifting (to my favorite characters), my current character is attacked by enemy, so I fight - forward+punch
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I CANNOT fix it. EdT, please tell him what to change
Hmmm... Loser, you never told me how to fix it... The only thing related was your fix for the Ninjabot crash, here:
http://oni.bungie.org/community/forum/v … 4737#p4737
So Kemot722, you might want to download the fixed TRAM files, put them in level0_Final folder and recompile it.
Loser, if you can figure out how to hack the Oni files, in hex, I'm sure you will do well in Math.
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Now, is OK - no crashes during throws!
I changed only throw-files for Comguy
Last edited by Kemot722 (05/07/08 05:05)
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That's good to hear, I thought Loser had already fixed the problem.
And do your best, Loser! You're a Winner in our book! [/corny]
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Kemot722: I'm curious, what exactly did you change to fix the problem?
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Kemot722: I'm curious, what exactly did you change to fix the problem?
I replace these TRAM files:
TRAMCOMCOMthrow_bk.oni
TRAMCOMCOMthrow_bk_tgt.oni
TRAMCOMCOMthrow_fw.oni
TRAMCOMCOMthrow_fw_tgt.oni
TRAMCOMPISthrow_fw.oni
TRAMCOMPISthrow_fw_tgt.oni
...from level0_Final created by Edition Anniversary installer for files from LoserTRAM_V1.02.rar
Maybe I replaced too much files to fix a problem, but I don't know which files have written code for forward+punch Comguy's throw
Last edited by Kemot722 (05/08/08 08:05)
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I just crashed last night while playing as a TCTF blackops lite and using the suplex-like forward-throw (I guess it's forward-punch). And I thought I had the latest TRAMs. Can anyone else confirm that this is still a problem?
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I tried the same move by Black Ops Lite, but I didn't see any crashes.
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Hmm, okay, I will try to make sure I have the latest TRAMs. I wonder if it makes any difference who you're throwing? I was throwing the very first thug in the game in the first room.
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