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ltemplar just received them from Ed, you did a very good job thanks
I really appreciate all the help you've given us with the trees the rocks and the plant objects ^_^
I hope by the end of this coming week or the week after it, that we'll finish the level and be ready for a release.
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suggestuon: you could place some trunks near the texture wall for a better effect. by trunk i mean simple cylinder like model.
it may look cheap but im just dropping the idea
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I need a tutorial on how to create Info consoles ... the BINACJBOCons page on the wiki is empty http://wiki.oni2.net/XML:File_types#BINA
basically what file type is the message displayed by the info console and how to connect it to that console.
Last edited by Samer (12/23/13 06:12)
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Not sure why you say the page is empty: http://wiki.oni2.net/XML:BINA/OBJC/CONS
To answer your question in the script that is called from the console you add this command: text_console(name_of_info_file), the info is in the TxtC format: http://wiki.oni2.net/XML:TxtC
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i had it mistaken for the Console class page. my bad. thanks Ed.
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how do u add a corpse to a level ? are corpses specified in a separate BINACJBO file ?
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They're a separate resource, yes: http://wiki.oni2.net/CRSA
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mmm how do i add it to a level though ? weapons and characters for example have a BINACJBO file to specify their position.
i see this in the wiki
Wanted: "how to add corpses" tutorial
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Oh, heh. Well, I haven't done it, but I think you might get a CRSA.xml if you export an AKEV to XML. It seems that the corpse limit is 20 per level.
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more platforming in the upcoming wilderness level.
https://www.youtube.com/watch?v=9qQBnIE6zk0
the avatars are from DarkLitria's art
Last edited by Samer (12/27/13 19:12)
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Is falling into the acid insta-kill?
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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Yes ... he's no konoko
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If you guys like to help with the level ... I need some suggestions for music for it... (from a free resource)
need something that fits the mood of Oni and has a touch of nature sound to it ... (if possible more than 1 track)
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Interesting conception.
One thing bothering me though. Disappearing/appearing boxes are looking rather lame. Maybe try to add some drifting , or diving when the character stomp on them(slow/fast(?) diving caused by body weight, so the player need to act quickly or risk taking damage , or instant death - depends what you plan)?This will look more convenient(and natural) in my opinion.
Other than that fantastic job.
Last edited by ltemplar (12/28/13 13:12)
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that all sounds good in theory ... in practice not so much ... animating environment objects is not an easy task to my knowledge, haven't been done before in any mods ... so right now, working with what we have which is the environment show \ hide command. (the rest is up to the player's imagination )
Last edited by Samer (12/28/13 13:12)
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... animating environment objects is not an easy task to my knowledge, haven't been done before in any mods ...
But you still move them up and down to simulate disappearing and appearing right? Why not to slow down this effect then?
Or this work in different way?
Last edited by ltemplar (12/28/13 13:12)
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no they're not moving up and down .. they're just appearing\disappearing. we can't animate them.
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Ohh.. I see. My bad.
But still think something like that is looking lame ..so maybe it will be better to add particles (corroding gazes) that will be appearing (fly up(?)) and do damage ,instead thous hide/ show thing? End result for the unfortunate player almost the same but looking much better in my opinion.
Last edited by ltemplar (12/28/13 13:12)
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I don't think animated environmental objects have any collision, and if they do, it's probably spherical. But you're right that gasses that fly upward periodically between the blocks would be a more natural way to handle this limitation of the engine.
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If you guys like to help with the level ... I need some suggestions for music for it... (from a free resource)
You can use lastfm free music:
http://www.last.fm/music/+free-music-downloads/techno
http://www.last.fm/music/+free-music-do … ark+techno
Personally I think techno music is the genre that fits better in Oni.
For nature music you can try these:
http://www.last.fm/music/+free-music-do … ironmental
http://www.last.fm/music/+free-music-do … ure+sounds
You have some also ambient music here:
http://www.last.fm/music/+free-music-downloads/ambient
Last edited by s10k (12/28/13 19:12)
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thanks a lot s10k these are very helpful, there's some really good stuff there.
@ Iritscen\ltemplar Unfortunately, another engine limitation is particle limit, and this mod has a dependency on 2 packages with several custom particles. (weapons and characters)
so I prefer not to add even more custom particle and risk a crash.
though I do agree making the crates animated would look so much better, it's not possible (yet) .. hopefully when we figure out the object animation later I'll update the package (we didn't have this hide\show ability before, now we do so we're using it ... when the object animation becomes available we'll upgrade for sure )
btw Would anybody be interested in some level testing before release ?
Last edited by Samer (12/29/13 06:12)
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anyone else having trouble opening the wiki site ?
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Yes.
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Yeah
.
Last edited by tens (12/29/13 14:12)
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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OG, should be back online now.
Edit: lol ok Alloc was installing another hard drive. Please try again.
Last edited by paradox-01 (12/29/13 16:12)
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