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I didn't like how bright the town was, it looked pretty bad so of boredom I made the textures darker.
http://i933.photobucket.com/albums/ad17 … efault.png
http://i933.photobucket.com/albums/ad17 … dited2.jpg
Still working on it as I want the Lair textures to remain bright since it's inside.
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I think the dark looks much better.
-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....
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I just realized the lair may share some textures with the outside... bleh
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oxe161: I used the textures from Sketchup, so, feel free to change and improve the textures.
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The textures don't fit there because of the skybox, so I'll try to fix the skybox instead.
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I didn't like how bright the town was, it looked pretty bad so of boredom I made the textures darker.
http://i933.photobucket.com/albums/ad17 … efault.pnghttp://i933.photobucket.com/albums/ad17 … dited2.jpg
Still working on it as I want the Lair textures to remain bright since it's inside.
Those aliased edges -- damn it gives me chills. >_<
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Last edited by Windy (01/17/12 11:01)
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Edt did u release the colony level with pathfinding grids ? the one with the palm tree. u gave me a copy of it before but the textures weren't completely done and there were no path finding grids.
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Samer: Nope, I ran into some problems with making the grids, so that project is on hold.
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EdT will this level get an update ? Your original ideas was Muro's Lair we never got to see the muro lair building you had in the screenshots (with lasers and stuff and muro) or that kitchen in the first screenshot. We have new outfits for muro and new syndicate (casual tankers, skull team) .. I'm hoping for an update
(for example Konoko and Casey raid the town ) or golden, casey and konoko split up searching for the lair's enterance, and player gets to play as each of them .. Till they all find it and get inside and fight muro and skull team ..
Last edited by Samer (10/23/12 10:10)
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Samer: You have some good ideas for the lair. But the design for Muro's lair is very simple, maybe if I can find a better building for it. So maybe someday, I'll get back to it. Currently, I am working on a concept for another mod, but it will take some time.
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Hi Edt ... I was thinking if you're not planning to do anything special with this level anymore ... I was thinking of maybe doing something else with the town .. Maybe even rename the level to (something)Ville... Some ideas were search and rescue civilians from attackers across the town ... Find some hidden items like like my hidden treasure challenge ... Street fight between factions (tctf, synd, hayate grp, jesters grp and you select which faction you belong to) ... If the motorcycle idea works to reach checkpoints eliminating enemies along the way.
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Samer: Go ahead and mod away
Also, I uploaded the latest version of OniSplit to the depot: http://mods.oni2.net/node/38
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Ooh. It looks like this new version has some good news for anyone working with animation.
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cool, it should be updated as the core onisplit mods.oni2.net/node/227
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Well, I leave the core stuff to those working on AEI
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We just need to test it first to make sure there's no regressions, those happen sometimes with OniSplit.
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ok that was a wise decision .. I'm not entirely sure it's onisplit's fault but all of a sudden some levels are not written in the gamedatafolder .. example it's creating level0_Final dat but not the raw file ..
edit: I'm more sure now, made a new thread : http://oni.bungie.org/community/forum/v … 503#p46503
Last edited by Samer (06/03/13 18:06)
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