<Job>
<Type>Patrol</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
to
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
The intro character is not supposed to patrol.
]]><?xml version="1.0" encoding="utf-8"?>
<Oni>
<Objects>
<CHAR Id="8160">
<Header>
<Flags></Flags>
<Position>821.84314 90.91699 120.147125</Position>
<Rotation>0 187.666748 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Unkillable</Flags>
<Class>k4_G</Class>
<Name>evilkonoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated>murodeath</Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>29</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8124">
<Header>
<Flags></Flags>
<Position>661.103 158.9993 -113.888771</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>3</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8127">
<Header>
<Flags></Flags>
<Position>912.4018 90.91699 158.039</Position>
<Rotation>0 248.712387 0</Rotation>
</Header>
<OSD>
<Flags>IsPlayer</Flags>
<Class>k4_G</Class>
<Name>konoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>you_lose</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8129">
<Header>
<Flags></Flags>
<Position>661.311 132.615 -406.422</Position>
<Rotation>0 90 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>SH_generic</Class>
<Name>shinatama_1a</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8134">
<Header>
<Flags></Flags>
<Position>804.5611 90.91699 28.7305965</Position>
<Rotation>0 178.1583 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent NonCombatant Spawned Unkillable</Flags>
<Class>SH_generic</Class>
<Name>shinatama_3</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8147">
<Header>
<Flags></Flags>
<Position>816.356 219.0945 -188.06488</Position>
<Rotation>0 175.195328 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_k1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>5</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Konoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8153">
<Header>
<Flags></Flags>
<Position>1010.10687 175.488281 -7.68054533</Position>
<Rotation>0 358.7168 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Unkillable</Flags>
<Class>griffin_generic</Class>
<Name>griffin</Name>
<Weapon>w6_vdg</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>room1_end</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>swat_1_var</Hurt>
<Defeated>griffindeath</Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>50</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>7</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>32</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>2</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8123">
<Header>
<Flags></Flags>
<Position>1000.20648 175.488 -286.956055</Position>
<Rotation>0 195 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>muro_generic</Class>
<Name>IntroMuro</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated>you_win</Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>6</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>22</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8169">
<Header>
<Flags></Flags>
<Position>608.495 177.124 69.495</Position>
<Rotation>0 90 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>red_hard_2</Class>
<Name>ambush_red_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>redmusic_1_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>red_1_var</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>21</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>24</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>25</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8175">
<Header>
<Flags></Flags>
<Position>851.359253 175.820984 122.3934</Position>
<Rotation>0 92.5020142 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>TCTF_swat_1</Class>
<Name>griffin_b1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>end_1c_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>8</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>13</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8176">
<Header>
<Flags></Flags>
<Position>842.6141 175.820984 136.747986</Position>
<Rotation>0 92.5020142 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>TCTF_swat_1</Class>
<Name>griffin_b2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>end_1b_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>8</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>13</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8178">
<Header>
<Flags></Flags>
<Position>772.4702 176.586075 123.698257</Position>
<Rotation>0 273.380157 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>red_med_1</Class>
<Name>ambush_red_2</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>redmusic_2_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>16</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>16</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>0</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8179">
<Header>
<Flags></Flags>
<Position>920.954956 92.11719 -345.145935</Position>
<Rotation>0 250.7217 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1d_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_1</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8180">
<Header>
<Flags></Flags>
<Position>924.9109 92.11719 -348.88678</Position>
<Rotation>0 250.7217 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1c_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_2</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8181">
<Header>
<Flags></Flags>
<Position>694.897034 90.91699 -370.0876</Position>
<Rotation>0 178.767288 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_3</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1a_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_3</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8318">
<Header>
<Flags></Flags>
<Position>787.0708 90.91699 107.903877</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8319">
<Header>
<Flags></Flags>
<Position>804.0708 90.91699 117.903938</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_2</Name>
<Weapon>w2_sap</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>50</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8320">
<Header>
<Flags></Flags>
<Position>832.509644 90.91699 110.2408</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_3</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8326">
<Header>
<Flags></Flags>
<Position>918.155945 175.488281 -262.4985</Position>
<Rotation>0 359.2753 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>ninja_hard_3</Class>
<Name>laser_ops_1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>laser_cleanup</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>27</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8332">
<Header>
<Flags></Flags>
<Position>920.748 92.11719 -413.847229</Position>
<Rotation>0 310.72168 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_4</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1b_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_4</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8334">
<Header>
<Flags></Flags>
<Position>735.6159 132.615234 -406.025543</Position>
<Rotation>0 270 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
<Class>ninja_easy_1</Class>
<Name>ambush_tanker_1b</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>tanker_2_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>17</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>9</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>1</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>2</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8335">
<Header>
<Flags></Flags>
<Position>675.6062 132.615234 -463.626465</Position>
<Rotation>0 329.639374 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
<Class>ninja_med_1</Class>
<Name>ambush_tanker_1a</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>tanker_1_var</Die>
<Combat>ambush_1b</Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>26</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8338">
<Header>
<Flags></Flags>
<Position>916.8464 175.488 -471.194366</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_nograv</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8344">
<Header>
<Flags></Flags>
<Position>786.237 90.91699 146.0979</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_4</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8346">
<Header>
<Flags></Flags>
<Position>647.003357 18.9169922 -243.137878</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>22</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>25</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8347">
<Header>
<Flags></Flags>
<Position>700.9658 18.9169922 -241.381943</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_3</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>24</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8348">
<Header>
<Flags></Flags>
<Position>673.974 18.9169922 -242.86615</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_2</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>23</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8367">
<Header>
<Flags></Flags>
<Position>804.947 90.91699 -8.239765</Position>
<Rotation>0 179.31839 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_dream_lab</Class>
<Name>shinatama_huge</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="9197">
<Header>
<Flags></Flags>
<Position>866.1619 90.91699 -155.936127</Position>
<Rotation>0 314.086731 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>TCTF_swat_blackops_1</Class>
<Name>ghost_2</Name>
<Weapon>w9_scr</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>12</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="9198">
<Header>
<Flags></Flags>
<Position>863.8829 90.91699 -64.74896</Position>
<Rotation>0 239.086731 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>TCTF_swat_blackops_1</Class>
<Name>ghost_1</Name>
<Weapon>w5_sbg</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>12</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="10129">
<Header>
<Flags></Flags>
<Position>1014.29962 90.91699 148.457413</Position>
<Rotation>0 214.41124 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>k4_G</Class>
<Name>outro_konoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>3</CombatId>
<MeleeId>22</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
</Objects>
</Oni>
#
# dreamlab_cutscene.bsl
#
func void stop_xtr2_in_15(void)
{
sleep 720
sound_music_stop mus_xtr2
}
func void
intro(
void)
{
fade_out 0 0 0 0
obj_create 131 132
cm_interpolate IntroCamOpen 0
sleep f14
begin_cutscene
env_show 231 0
env_show 232 0
sleep f90
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
cm_interpolate IntroCamOpen 0
fade_in 120
sleep f180
#Konoko opens up laptop
cm_anim both IntroCamOpen
sound_dialog_play c12_42_01konoko
sound_music_start atm_cl16 0.75
sleep f285
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Open
env_anim 131 132
#Konoko puts in disk
cm_wait
obj_create 481 481
cm_anim both IntroCamDisk
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Disk
env_anim 481 481
sleep f83
obj_kill 481 481
cm_wait
#Konoko reads
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
cm_anim both ImageCam01
sound_dialog_play c12_43_01hasegawa
sleep f120
obj_create 101 107
env_anim 101 101
sleep f60
fadefog
sound_dialog_play_block pause
sound_dialog_play c12_43_02hasegawa
sound_dialog_play_block pause
sleep f15
sound_dialog_play c12_43_03hasegawa
env_anim 102 102
sound_dialog_play_block pause
sleep f15
sound_dialog_play c12_43_04hasegawa
env_anim 103 103
obj_kill 101 101
sound_dialog_play_block pause
sleep f15
sound_dialog_play c12_43_05hasegawa
sound_dialog_play_block pause
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
env_anim 104 104
sleep f90
sound_dialog_play c12_43_06hasegawa
sound_dialog_play_block pause
sleep f60
sound_dialog_play c12_43_07hasegawa
sound_music_volume atm_cl16 0.0 6.0
sound_music_start atm_cl05 0.1
sound_music_volume atm_cl05 0.5 6.0
obj_kill 102 102
sound_dialog_play_block pause
sleep f15
env_anim 105 105
sleep f50
sound_dialog_play c12_43_08hasegawa
obj_kill 103 103
sound_dialog_play_block pause
sleep f45
sound_dialog_play c12_43_09hasegawa
env_anim 106 106
obj_kill 104 104
sound_dialog_play_block pause
sleep f60
sound_dialog_play c12_43_10hasegawa
env_anim 107 107
obj_kill 105 105
sound_dialog_play_block pause
sleep f120
#put gunshot and sobbing in here
sound_ambient_start gunshot
sound_music_stop atm_cl16
sound_music_volume atm_cl05 0.0 0.25
sleep 120
sound_music_stop atm_cl05
sound_music_start mus_xtr2 0.6
sleep 120
#sound_dialog_play hasegawa_cry
#sound_dialog_play_block pause
#sleep f90
#Konoko reads more
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
cm_interpolate IntroCamHighLeft 0
cm_interpolate_block IntroCamHighRight 1000
fork stop_xtr2_in_15
sound_dialog_play c12_43_11hasegawa
sound_dialog_play_block pause
#camera pans to see wall missing and Konoko looks up
env_show 200 0
env_show 227 0
env_show 201 0
env_show 999 0
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
cm_interpolate IntroCamLowLeft 0
obj_kill 106 106
obj_kill 107 107
gl_fog_end=1
gl_fog_start=.975
cm_interpolate_block IntroCamLook 800
sound_dialog_play c12_44_01konoko
particle fog_floor1 do start
sleep f360
ai2_spawn evilkonoko
chr_lock_active evilkonoko
ai2_passive evilkonoko 1
playback evilkonoko IntroMuroEnter
chr_nocollision evilkonoko 1
sound_dialog_play_block pause
sound_dialog_play c12_46_01badasskon
cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
sound_music_start mus_om01 .75
sound_dialog_play_block pause
chr_animate 0 KONOKOlev13_Look
sleep f75
#Konoko gets up
chr_envanim 0 IntroKonBox02 norotation
chr_animate 0 KONOKOlev13_Getup
cm_anim both IntroCamGetup
sound_dialog_play_block pause
sleep f60
sound_dialog_play c12_46_02konoko
cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
cm_wait
#Camera pans to show Konoko from behind
env_show 231 1
env_show 232 1
obj_kill 131 132
playback 0 IntroKonokoSet
cm_interpolate IntroCamDoor01 0
cm_interpolate_block IntroCamDoor02 180
sound_dialog_play_block pause
sound_dialog_play c12_46_03badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_05badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_06konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_07badasskon
cinematic_stop (KONintense, 20, 20)
sound_dialog_play_block pause
cinematic_stop (KONevil, 15, 20)
cm_reset
chr_animate evilkonoko KONOKOpowerup 0
chr_set_health evilkonoko 400
sleep f240
cinematic_stop (KONlistening, 20, 20)
cinematic_stop (KONevil, 15, 20)
#gameplay resumes
cm_reset
end_cutscene
chr_nocollision evilkonoko 0
ai2_passive evilkonoko 0
save_point_1
}
func void
murodeath(
void)
{
dprint WE_KILLED_MURO
env_show 999 0
env_show 1010 0
gs_farclipplane_set 2000
# ensure that muro doesn't get knocked out of his "death" anim
chr_unstoppable IntroMuro 1
chr_animate evilkonoko COMCOMlev13_death 120
gl_fog_start_changeto .995 30
sleep f24
chr_delete evilkonoko
sound_music_volume mus_om01 0.0 1.0
sound_music_start atm_gr09 0.75
objective_set(1)
sleep 60
sound_music_stop mus_om01
}
func void
griffindeath(
void)
{
# ensure that griffin doesn't get knocked out of his "death" anim
chr_unstoppable griffin 1
chr_animate griffin COMCOMlev13_death 120
sleep f20
chr_delete griffin
door_unlock 3
}
func void
fadefog(
void)
{
gl_fog_start_changeto .8 45
}
func void
murofog(
void)
{
ai2_passive IntroMuro 0
env_show 201 1
env_show 999 1
env_show 250 0
env_show 252 0
gl_fog_start_changeto .95 12
sleep f12
gs_farclipplane_set 75
}
func void
Griffin01(
void)
{
begin_cutscene
door_lock 2
chr_lock_active griffin
playback griffin GrifGriffinSet
cm_interpolate GrifCamGriffin 200
#griffin talks
sleep f120
sound_dialog_play c12_45_01griffin
cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
playback 0 GrifKonokoSet
sound_dialog_play_block pause
cm_interpolate GrifCamKonoko01 0
cm_interpolate_block GrifCamKonoko02 800
sound_dialog_play c12_45_02konoko
cinematic_start (KONintense, 180, 180, 19, 7, 20, true)
sound_dialog_play_block pause
sound_dialog_play c12_45_03griffin
sound_dialog_play_block pause
cm_interpolate GrifCamBoth01 0
cm_interpolate_block GrifCamBoth02 800
sound_dialog_play c12_45_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_45_05griffin
sound_dialog_play_block pause
cinematic_stop (KONintense, 20, 20)
cinematic_stop (GRIFtalkangry, 15, 20)
cm_reset
end_cutscene
save_point_2
}
func void
Konoko01(
void)
{
ai2_spawn IntroMuro
begin_cutscene weapon
chr_lock_active IntroMuro
playback IntroMuro KonKonoko01Set
cm_interpolate KonCamKon01 200
#griffin talks
sleep f120
sound_dialog_play c12_46_01badasskon
cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
playback 0 KonKonokoSet
sound_dialog_play_block pause
cm_interpolate KonCamBoth01 0
cm_interpolate_block KonCamBoth02 1000
sound_dialog_play c12_46_02konoko
cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
sound_dialog_play_block pause
sound_dialog_play c12_46_03badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_05badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_06konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_07badasskon
cinematic_stop (KONintense, 20, 20)
sound_dialog_play_block pause
cinematic_stop (KONevil, 15, 20)
cm_reset
chr_set_health IntroMuro 400
sleep f245
end_cutscene
env_show 250 1
env_show 252 1
}
func void
Konoko02(
void)
{
begin_cutscene
chr_lock_active IntroMuro
playback IntroMuro Kon2Konoko02Set
cm_interpolate Kon2CamKon201 140
sleep f120
cm_interpolate Kon2CamKon202 180
#griffin talks
sleep f120
sound_dialog_play c12_46_01badasskon
cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
playback 0 Kon2KonokoSet
sound_dialog_play_block pause
cm_interpolate Kon2Both01 0
cm_interpolate_block Kon2Both02 1000
sound_dialog_play c12_46_02konoko
cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
sound_dialog_play_block pause
sound_dialog_play c12_46_03badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_05badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_06konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_07badasskon
cinematic_stop (KONintense, 20, 20)
sound_dialog_play_block pause
cinematic_stop (KONevil, 15, 20)
cm_reset
chr_set_health IntroMuro 400
sleep f245
end_cutscene
}
func void
Griffin02(
void)
{
begin_cutscene
chr_lock_active griffin_2
playback griffin_2 Grif2GrifSet
cm_interpolate Kon2CamKon201 140
sleep f120
cm_interpolate Kon2CamKon202 180
#griffin talks
sleep f120
sound_dialog_play c12_45_01griffin
cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true)
playback 0 Kon2KonokoSet
sound_dialog_play_block pause
cm_interpolate Kon2Both01 0
cm_interpolate_block Kon2Both02 1000
sound_dialog_play c12_45_02konoko
cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
sound_dialog_play_block pause
sound_dialog_play c12_45_03griffin
sound_dialog_play_block pause
sound_dialog_play c12_45_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_45_05griffin
sound_dialog_play_block pause
cinematic_stop (KONintense, 20, 20)
cinematic_stop (GRIFtalkangry, 15, 20)
cm_reset
end_cutscene
}
func void delay_then_play_wakeup(void)
{
sleep 5
sound_impulse_play konoko_wakeup
}
func void
outro(
void)
{
begin_cutscene
env_show 252 1
env_show 250 1
env_show 200 1
env_show 227 1
env_show 231 0
env_show 232 0
fade_out 0 0 0 10
sleep f10
delay_then_play_wakeup
ai2_spawn outro_konoko
chr_envanim outro_konoko OutroKonBox01 norotation
chr_animate outro_konoko KONOKOlev13_outro
cm_anim both OutroCam01
fade_in 5
sleep f240
fade_out 0 0 0 60
sleep 90
end_cutscene
win
}
.
http://wiki.oni2.net/BSL:Functions
Please post your current script and BINACJBOCharacter.xml so I can help further (you can also send me the files by email: removed)
]]>Clear the IntroMuro die function, replacing <Die>you_win</Die> with <Die></Die>. Then replace <Defeated></Defeated> with <Defeated>murodeath</Defeated>.
That should call the flash scene when Konoko is defeated.
]]>You need to change "muro_generic" to "k4_G" to swap Muro with Evil Konoko at beginning. Let me know if you can change it this way.
What exactly should I change in the "muro_generic"? To copy data from muro and paste in k4_G? Or not?
]]>